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Offered by U-tad

The preparation for working in a video game studio does not only have the necessary technical knowledge; video games are multidisciplinary and important to communicate with people with very different training and read to agree that superen esa difercias para buscar that the video game that is created is related to the most likely quality. Do you think that el Centro Universitario de Tecnologa y Arte Digital (U-tad), aware of this need thanks to the experience of decades in the video game industry of its managers, establishes the “Mtodo Centro Universitario de Tecnologa y Arte Digital (U-tad) “, in which the alumni complete the terica form with the creation of work groups develop a game simulating the maximum experience of working in a commercial studio. As, the alumni halls of the university with the necessary necessities y the demo of a game that can lead to its future players.

the video game as entertainment and as a medium to launch a message

Tras unes meses aprendiendo teora, en enero los alumnos de los msteres en Videoacin de Videojuegos, en Game Design y en Arte y Diseo Visual de Videojuegos Divide into groups to work on what it takes to be a Master of Arts (TFM) and each of these studios has different themes that go into your project, and these are the three video games. These are the three groups that have one element comn, segn explica Francisco Javier Maki Soler, Director of Video Game Projects U-tad, “I was surprised to find out that the intention was in the mayor to make it less important for the groups to use the video game. only as a maintenance and as a medium to launch a message. It is true that this investigation has always existed in the video game, but I believe the new generations lo llevarn un paso ms all “. As, Masked: The Deadpan Cryde Spiky Duckis a survival horror who shows off to a young man what he has encountered against his will in a cabaret in which he is forced to work and what he intends to escape; Noxde The Buua Studiois a huge puzzle game dedicated to dealing with the traumas that afflict a nine that have been abused and Howl of Ironde 16 Gearspresents the revenge of an engineer who lost to his family by the contamination provoked by a company that imposes his law on the city of the game.

Image of 'Howl of Iron'.
Image of ‘Howl of Iron’.

One of the peculiarities of “Mtodo U-tad“these are groups of 15 alumni composers, who need to learn to work in large teams. It’s all a matter of time,” he said. Maki“Lo fcil y lo normal es hacer grupos pequeos, afines, manejables Pero a nosotros no nos gusta lo fcil si eso implica alejarse de un escenario real. Normally a studio is formed by tens of people, with different criteria, ideas, personalities. The idea that we always have in U-tad es replicate the operation of a real studio, and although it does, it is much better for the alumni to manage between a large, numerous collective. Separately, and as is obvio, al ser ms, the final product is best. The tamao of the import group “.

The video games played in U-tad were followed by numerous national and international awards.
The video games played in U-tad were followed by numerous national and international awards.

Professors and a team specific to assess students and alumni

They are the professors of the Distinguished Masters of Women choose the integrants of each group in a way that the result is balanced, “It does not take much sense to create an overcapacity group to program the IA of the only ones, for example, and otherwise it is bound to be overcapacified in another aspect of the case. explain the project director.

If the intention is to replicate the way to work in a commercial development so that, alas, the students adapt to the best possible way, to work in a studio. Explain Maki, “the replica is quite similar, it has the same working methods, the dynamic things, all very obvious”. The alumni explain cmo deben work and lie, aade the project director, “they many times encounter the manner of adapting to their project, something that tends to happen every time you set up a new game in a green studio. As far as the practice is concerned, even if it is in a studio, but at a minor scale “. U-tad y del Specific team for projects that include a Maki as supervisor and academic producer Olga Zhuravleva, all professionals with numbers of experience and activity.

Francisco Javier 'Maki' Soler, U-tad Project Director.
Francisco Javier ‘Maki’ Soler, U-tad Project Director.

Varieties of games that initially made trades of the alumni of U-tad is converted into commercial video games, is the case of Rollin ‘Bob, Intruders: Hide and Seeko Windfolk: Sky is Just the Beginningby mentioning some examples, even if it is not the objective priority of the university, please inform Maki“For us it is important for its training and its integration into professional studies. The key is to have a TFM, a high-level master’s degree work that puts you in an immeasurable position to integrate into the industry. If they decide to follow up with the project, U-tad will give 100% of the rights to it. If they are like a species of owner publishing, algo as a second master, phenomenal, but always the decimals that prioritize incorporation into a professional study. Han venido a U-tad a capacity and grace to form, integrate into industry. It’s our objective and what we need to focus on “.

The next generation

Presence has been felt to work in groups

When the pandemic begins with the training at the Center Universitio de Tecnologa y Arte Digital does not take place remotely, but it is moving towards normalcy, estn mucho ms predispuestos a trabajar online, with the inside of the house some management takes care of the offices or the house. No obstante, sigue siendo primordial aprender a trabajar en grupo de manera presencethe independent of which optionally in the professional entourage can preside over it. Creemos que hay mucho valor en que los grupos trabajen codo con codo y fsicamente en el mismo espacio “, responde Maki to ask about the situation the present course.

The vuelven alumni reunite in the zones of the university for their advancement in advance of their respective projects, each of which has different points of interest; in the case of Howl of Iron, Maki affirma that it has much to do with the approximation of 16 Gears a the experience of being a male lobe, “tiene mucho sentido y es, sin duda, su fortaleza”. The Masked destaca “la crtica que pretende denunciar y la direccin creative, es a peculiar and dark universe, at the most attractive “, mientras que la clave de Nox is “the combination of gameplay with the message that quieren dar, ese point of encounter between narrative and mechanics “.

During these months the students work in their three games, and for October they must be prepared a playable demo, which can be found on TFM and its presentation card y, in case he decides the studies he is working on each game, the basis for his first commercial game.

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