Games, some people regard it as a beast of a flood, and some people regard it as spiritual food. This ancient form of entertainment, from the boulders in childhood, to the video games when grown up, from reality to digital, from two-dimensional to three-dimensional, from simple to prosperous, is constantly progressing and developing. It is undeniable that games are not only a form of entertainment, but also the driving force behind the development of graphics technology. However, developing a well-received and well-received game requires a huge investment of manpower, financial resources, and time. It is not a big deal for large game companies and studios, but for many independent developers who are committed to the game business, it is often Unbearable weight. As the head giant of China’s local hardware industry, Colorful recently had a meeting with Nie Jun, director of the game talk show “Gamker”, Huang Yan, founder of Suzuo Games, and “Desperately Play Saburo”, the founder of the Independent Game Alliance. Fan in-depth discussion, a deep understanding of the ups and downs and difficulties of independent game development. For a long time, Chinese independent games have made great contributions to the improvement of graphics technology, the development of aesthetic diversification, and the improvement of industry creativity, and they have also influenced more and more young people to move towards the road of independent game development. To this end, Colorful Play .
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