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In Fractured, all the activities of the game (of more or less large scale) allow you to earn points in order to progress in a seasonal guild ranking. The best guilds will get bonuses.

To encourage player activity, almost all MMORPGs set “time-bound goals”: short, medium and long-term goals that encourage players to invest more or less permanently in the game world. Fractured Online is no exception, especially through its season system for guilds.

As long as you have joined a guild with a city, the players’ activities will bring points to their guild: common activities (in the short term, such as hunting monsters or gathering resources), but also more ambitious activities (in medium term, like defeating a world boss or conquer an opposing city, to accumulate points as long as you hold the city). And these points will then allow the guilds to compete in a ranking of the best guilds each season (long-term objective).
According to the developer, these mechanics should allow all players to contribute to the success of their guild (in addition to encouraging players to join guilds). And at the same time, the most invested players (especially guild leaders) will have to coordinate their comrades in arms and be strategic in the choice of guild activities to win.

But what about rewards for the best guilds? Each season, the best guilds will be able to win “city relics”, rare objects to place in their city, granting bonuses to the inhabitants of the place. For example, the city’s craftsmen will be able to craft items with special bonuses not found elsewhere, thus helping to improve the reputation of the city and local trade.

For the record, Fractured Online is currently undergoing a beta test, pending a release scheduled for the end of the year. Until then, registrations are still open on the official website.

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