The Legend of Zelda: Ocarina of Time is one of the most used video games by them modders when you want to show off your artistic talents and techniques with the latest technological tools. The classic for the Nintendo 64 has been unveiled for a long time and has been a long time coming for the most iconic and unobtrusive visual styles used by Unity or the distant versions of the Epic Games graphics engine. The artist RwanLink is one of these modders empeados en ofrecernos una Hyrule and Link photorrealist version using Unreal Engine 5. El medio DSO Gaming has detected that this week he has published a new video with ms of 25 minutes of cinematographic scenes and gameplay which can be continued.
The video, compilation of cinematographic scenes and playable sections, is centered on the Dominion of the Zora. Adems of recreate all the scenario using vegetarian, textures and visual effects photo realist, also has its link three-dimensional model of Link. In the description of the video, it is explained that it was written by ms 1200 working hours during the ltimos cuatro meses y medio realize this video.
The last section of the meter is dedicated to gameplayspecifically from minute 19. Although it’s spectacular from the point of view of technical grace thanks to the use of the Unreal Engine 5 tools such as Lumen (for lighting) and Nanite (to use assets with complex models), the fluid is insufficient. The creator explains that has no time to optimize yield, motive for what function a less than 30 FPS with an NVIDIA GeForce RTX 3080 Ti GPU.
Tambin also recreate the Lago Hylia and the Aldea Kakariko
RwanLink has adapted scenes from Ocarina of Time with previous versions of the Epic Games engine, as is the case of the video that goes public on the 35th anniversary of the saga where Link gallops through a Hyrule fotorrealista recreado con Unreal Engine 4. Hace siete meses comenz su proyecto con UE5, revising the aldea Kakariko; y enero de este ao public another video dedicated to Lake Hylia.
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