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A Kotaku investigation reports that the GTA Trilogy fiasco is such that Rockstar would have put in the closet remaster projects for GTA IV and Red Dead Redemption.

Indeed, according to sources close to Rockstar, the studio would have looked into ambitious technical updates for these games that have contributed to the legend of the studiowhich would perhaps have allowed to PC gamers to take advantage of Red Dead Redemption for the first time on the platform.

Unfortunately, it looks like that won’t happen. The catastrophic reception of GTA: The Trilogy – Definitive Edition by the public and the bad press that followed would have felt like a real blow for the studio, not really used to chess. That would have been enough to cool Rockstar’s urge to remaster games nevertheless cults, wanting to avoid that these projects are precisely related to GTA Trilogy.

You may have missed it, but the compilation of classic GTA games ported to Unreal Engine 4 was… “burlesque”, a particularly appropriate adjective. Between bugs galoreunintended – but hilarious – consequences due to modernization and artistic direction more unstable than a lawn chair on ground plowed by an army of moles, the work of Grove Street Games clearly did not have the expected result, neither expected.

It’s a shame, because if we understand that take two did not necessarily put resources and time needed to guarantee the success of the remasters of the published GTAs at the time on PS2the job could have been less complicated with published titles 2 generations ago. If not ambitious, these modernization projects would at least have had the merit of giving the possibility of play GTA IV and the first Red Dead Redemption on modern machines.

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