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from Maximilian Hohm
Intel has acknowledged the problems with old games and Arc graphics cards and calls the optimization work required for this “Labor of Love”, which will take a long time. The main reason for this is that unlike the modern low-level APIs, the hardware is not accessed directly, but the drivers have to handle many high-level requests and are not optimized for this. Read more about this below.

Intel’s first Arc desktop graphics cards have meanwhile proven in several tests that the hardware actually isn’t built in badly, and that the built-in hardware would only require a great deal of optimization effort on the part of the driver. DX 11 titles come off the worst, in which the Arc graphics cards clearly fall behind compared to the competition from AMD and Nvidia. Intel has now officially come forward on this subject and admitted that this is a “labor of love” that could last “like forever”, ie for a very long time.

Intel Arc: A380 flexes its muscles with AV1 against H.264 on AMD and Nvidia

In the corresponding video, Intel’s Ryan Shrout and Tom Peterson talk about the Achilles’ heel of Intel’s graphics cards, the DX 9 and 11 titles. Tom Peterson spoke of the Arc graphics cards performing well compared to the competition when using the DX-12 and Vulkan, but openly admitted that some DX-11 titles “are not going to perform great”. At the same time, however, he announced continuous optimization and improvement.


The reason for Intel’s poor performance in older APIs is that, unlike the modern low-level APIs, they cannot access the hardware directly, but have a high-level approach where the graphics driver needs a lot of code optimization to to utilize the chips optimally. AMD and Nvidia have made these tweaks over time, and Intel now has to step up and do the same tweaking, while the graphics cards will intermittently perform poorly in older titles. Arc graphics cards should currently mainly be considered by users who primarily play modern titles. Unfortunately, there is still no date for the launch of the larger models, but it should be soon due to Intel’s video density.

Source: PC gamer

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