Josef Fares and Hazelight Studios are proud to announce the latest sales figures for It Takes Two, and there is plenty to see. This fantastic game continues to flow very well over time.
More than a year after its release, It Takes Two draws up a new balance sheet. All lights are green for the game’s creator, Josef Fares, who won’t have to take out a loan from EA to pay off disgruntled players.
It Takes Two, it’s 7… million copies sold!
In a tweet depicting Cody, one of the game’s playable characters, and poor Cuddly Cutie, Hazelight Studios announces having sold over 7 million copies of It Takes Two. A huge card that confirms the dynamics of the beginnings. In just under three months, the app had sold 2 million copies.
Deserved? Yes, because the title is a “happiness of experience cooperative » together. Last year, the game not only captured the hearts of gamers, but also that of the press. During the Game Awards 2021, it was crowned “Game of the Year”, “Best Family Game” and “Best Multiplayer Game”.
Embark on the craziest journey of your life in a genre-transcending platformer/adventure game created exclusively for co-op. Master unique and related skills in each of the levels. Help each other through unexpected obstacles and hilarious moments. Live the touching and hilarious story of a broken relationship.
The software has a “Friend Pass” with a simple principle: a player buys It Takes Two on his side, and in return can invite any close friend to play with him in cooperation.
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