IT House July 17 news, in an interview with Pocket Gamer this week, Unity’s current CEO (and former EA CEO) John Riccitiello said: Developers who don’t pay attention to “implementing monetization options” in the early stages of their games are the most The most beautiful, purest, smartest people, and the biggest f*cking idiots.
He believes that game developers who don’t pay attention to krypton gold are the most idiots.” This sentence ignited the emotions of game developers, and many players were also angry with his speech. Now John Riccitiello has issued an apology on Twitter. .
“I want to apologize first. My wording was rude. I’m sorry. I’m listening and I’ll do better.”
However, judging from the comment area, netizens did not buy his apology letter.
In the apology letter, John Riccitiello said his wording was indeed rude, and he actually had a lot of respect for game developers who made amazing games, whether it was triple-A, indie or purely for fun. He expressed his deep apologies to the developers he had offended, and he also “clarified” his previous remarks.
“Sometimes all a game developer wants is some friends who love the game,” he says. ‘Art for art’s sake, art for friends’. Others want players to spend money on games or game items in order to make ends meet. Both motives are noble.”
“I’m listening, and I’ll do better.” He also explained the statement a lot. “If I could be careful, what would I say”, Riccitiello said what he wanted to say but didn’t say:
First of all, I have a lot of respect for game developers. The work they do is amazing. Whether it’s a AAA console game, a mobile game, or an indie game for millions of people, the creativity is incredible. Or a groundbreaking project, a game made purely for fun.
Second, I’ve found that most game developers are working very hard to get people to play their games. to enjoy this game. And when the time is right, keep players deeply involved. For the game developers I’ve worked with, they’ve always been concerned about whether players will enjoy the game and appreciate all the hard work they put into the game.
Third, sometimes all a game developer wants is to have friends who love games. Art for art’s sake, art for friends’ sake. Others expect players to spend dollars on games or game items in order to make ends meet. Both views are noble.
“Fourth, I’d say there are better ways for game developers to be able to get an early idea of how players feel about a game. Learn from their feedback. If the developer wants to, they can adjust the game based on that feedback. It’s a kind of The choice, whether to listen and act, or just not listen. Again, both options are valid.
If I were a bit smarter about my wording, I’d say this… We’re working hard to give developers tools so they can better understand what players are thinking, and based on that feedback, it’s up to them to take action.
Of course, John Riccitiello also said he wished that sentence had never been said.
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