The dual talent trees are the biggest feature of WoW: Dragonflight. They replace the unpopular Borrowed Power and are intended to give the classes more individuality and depth of play. For this, the Blizzard developers rely on a complex matrix with lots of talents, skills and perks. However, we must not distribute points indiscriminately. There are certain guidelines within which we have free choice. And that doesn’t just mean that we always have to move according to the given connecting lines.
Since the new system is significantly more complex than the previous matrices, Blizzard also gave us a system that allows us to save different distributions and call them up again and again. This makes it much easier to quickly change talents between bosses or after the raid. We’ll show you how the system works so far.
The talent tree
While the new talent system is a lot more playable than the talent matrix, you still need to be in a quiet area to swap out a talent. Trying out different things all the time during the quest or in the dungeon doesn’t work. Unless you use up a lot of tomes, which is certainly the case in WoW (buy now ): Dragonflight will be back, but so far nothing has been seen.
At the new max level of 70, you will be able to spend a total of 61 talent points – 31 in the class talent tree and 30 in the gameplay talent tree. This unlocks roughly two-thirds of the possible perks and talents. There are three different types of bonuses in the talent tree.
- An active spellbook ability
- A choice between two bonuses that both relate to the same (or similar) ability
- A perk that improves certain skills or increases your stats
As usual in a talent tree, you have to skill your way down along the paths. You can only choose the next bonus in the row when you have fully trained the previous one (i.e. if you have distributed 3/3 points).
Caption… (3)
Source: buffed
But there are two other limitations.
- You can only use talents from the fifth row if you have distributed at least eight talent points in the first four rows.
- Talents from row eight only when you have distributed a total of 20 points in the first seven rows.
And that’s important! As a result, you cannot straighten your way to a specific talent, but are forced to take other options left and right with you. It’s also impossible to focus on a single thing (including single target damage) in all aspects without also having a rudimentary set for other situations (including area damage) – at least in the previous talent trees.
The same applies to the class talent tree. For example, it’s currently not possible to only take healing spells with you without also packing a few smaller damage abilities – or vice versa. The Blizzard developers obviously want to prevent your character from becoming too much of a “one trick pony”.
New talent interface and loadouts
Of course, there is also a new interface for the new talent trees. This has some interesting features that can be very useful. You can distribute points and move them back and forth before you “confirm” the distribution. This is useful in the free world when leveling, where you otherwise couldn’t change the points once distributed (without tomes).
There is also a button to remove all distributed points. This is also useful if you want to create a completely different distribution. So you don’t have to click away all the points individually.
Caption… (1)
Source: buffed
The most important thing is probably the loadout button on the bottom left. Because there you can create as many distributions as you want under “New Loadout”. In theory, a talent distribution can be created and saved for every situation. You can then switch back and forth between loadouts with a simple click – provided you’re in a quiet zone (or using the famous tome). As a result, you don’t have to constantly switch talent points to adapt. You create the setup once and then always have it to choose from.
However, the system still has some weaknesses. Loadouts can currently neither be renamed nor deleted. So if you make a typo once, it stays that way. But at least you can adjust the distribution of a loadout. The PvP talents (bottom right) are not changing at the moment either. They stay the way you set them manually – regardless of the loadout. bug or feature? We tend to believe the former.
Bugs aside, the new talent trees are already working amazingly well. The structure of some classes may not make as much sense as others, but Blizzard developers are already working on player feedback and are happily changing positions and revising skills. The system of loadouts is simple, but serves its purpose. And was certainly necessary given the complexity of the talent trees. If the other talent trees are structured in a similar way to the previous ones, then there shouldn’t be much reason to complain – apart from the possible balancing.
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