もっと詳しく

For some it was the long-awaited step, for others far too little and for others it was the umpteenth beginning of WoW’s demise – that is to say the softening of faction boundaries. Because since patch 9.2.5 has arrived on the live servers, we are known to be able to go into mythical dungeons or raids together with players from the other faction. Orcs and humans fight side by side against the jailer or other villains.

And contrary to all fears, the world of WoW has not ended. Horde and Alliance players fight peacefully together rather than at each other’s throats in dungeons and raid reins. The interaction works so well that many players are already demanding the next step. Cross-faction interaction should be extended to systems like LFG and LFR.

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WoW: Dragonflight – the cinematic for the announcement!

Supposed advantages … at first glance

The advantages of this are obvious. More players usually means significantly shorter waiting times. And if you’ve waited in line for over an hour just to get into a group where most of the LFR bosses are already dead, or the dungeon group is on a sit-in for something, you’ll be happy if the next group is already standing faster.

It could also be used to elegantly and painlessly introduce players to cross-faction play. It would then be nothing new for them if one day in the endgame they suddenly faced a human with their orc. The only argument against this is that Blizzard doesn’t want to force anyone to play with the other faction. However, this would exclude these players from the automatic group search. Unless you make the function optional, like current ones in the normal group search. Check in or out for cross faction or not.

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