IT House reported on June 19, according to data from market intelligence tool Appmagic, Blizzard’s “Diablo: Immortal” mobile game has been downloaded more than 8.5 million times in two weeks, and its revenue has exceeded 8.5 million. $24 million(approximately RMB 161 million).
That makes Diablo Immortal the second-highest-grossing mobile game for Blizzard, behind only the mobile version of the card game Hearthstone.
According to the statistics,Diablo: Immortal is the most popular in the US, with users accounting for 43% of all revenue, while South Korea provided 23% of the revenue. Japan, Germany and Canada accounted for 8%, 6% and 3% respectively, with the remaining 17% of revenue coming from other markets.
Despite the strong revenue performance, user reviews for Diablo: Immortal were mediocre. IT House previously reported that earlier this week, the game’s Metacritic user rating dropped to 0.2/10, the lowest score in the site’s history.
The national service of “Diablo Immortal” will be officially launched on PC, iOS, and Android platforms on June 23. It is reported that the game supports cross-platform games.
According to the official introduction, the newly created “Diablo: Immortal” will bring players the real experience of playing “Diablo” on touch-screen devices. Intuitive controls, gestures, and touchscreen controls give players total control over their heroes, and the experience of destroying endless demons is as easy as using a controller and keyboard.
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