Tomorrow, June 22nd, the big one is coming update 5.0 for Valorant. The developers have already released the patch notes, a bit earlier than the patch, but that’s okay.
With the new patch, the new Map Pearl added and it even has its own queue. Where a new card comes, does an old one have to go? the Split map will be temporarily disabled.
In addition to the map updates, there is also a new rank “Moveer” and some bug fixes.
Valorant patch notes 5.0
MAP UPDATES
PEARL
- NEW MAP: Pearl Goes Live!
- Queue exclusive to Pearl
- This queue is a regular unranked mode where players can test the new map before it appears in ranked games.
- The Pearl queue is available for 2 weeks. After that, the map will also be available in ranked mode.
SPLIT
- We’re temporarily removing Split from the unranked and ranked queue map selections.
UPDATES TO RANKED MODE
NEW RANK: ASCENSIONED
- A new rank called Ascended has been added above Diamond and below Immortal.
- We find that there are a bit too many players in the lower tiers, especially Bronze and Silver. When we looked at the rank distribution, we found that if we moved some players up from those lower ranks, there would be too many players in Platinum and Diamond. With this new rank, we can better distribute players across our ranks, maintain the prestige of higher ranks, and better define the level of play of each rank.
- The MMR targets that determine rank loss have been moved for all ranks below due to the new rank, “Move Up”. Immortal 1/2/3 and Radiant rank target has been moved up.
- These are the limits that say “You should have X MMR to reach this rank”. MMR goals determine your RA gain and help align your rank with your MMR.
- This will cause players to rank up when they are under “Move Up”.
- In order to meet our expectations for the highest ranks of VALORANT, Immortal and higher players will have a harder time getting back up to their previous Episode Rank. This means that Immortals will have a lower number of players in the ranked list in all regions.
- Due to the seasonal reset, you may need to put in some effort at the beginning of the episode to increase your rank. However, the reset will be less “hard” compared to the reset in the last episode. Because we’re moving the player base up to fill Ascended, the reset won’t hit you as hard.
- Next time we reset the ranks, you’ll likely get a little further down than the reset in this episode. Please remember that the “Less Hard” reset is only happening in this episode due to the introduction of Ascended.
- Rank group restrictions for ascended are 3 ranks above or below the ascended player.
- This corresponds to our rules for groups from platinum.
- The highest allowed placement has been increased to Ascended 1 (was Diamond 1).
- 25% RW penalty for groups of 5 now starts at Immortal 1 (was Diamond 3).
- Solo/Duo/Group of 5 restriction now starts at Immortal 1 (was Diamond 3).
- Previously it was only valid for solo, duo and groups of 5 from diamond 3. This restriction now starts at Immortal 1.
- With the new rank, we were able to move the penalties for groups of five and solo/duo restrictions to Immortal. This makes it clearer: Immortal is where the leaderboard starts, so we want players to have more justification for their ranks.
- Due to an overlapping naming with the new rank, we renamed Tier 8 Sage’s Agent Contract – Sage’s new title is Fearless.
- We thought carefully about renaming the title and took the opportunity to give Sage and her personality or theme a little more meaning with the title.
FIXES
CARDS
- Fixed a bug in Haven that prevented players from using their graffiti on a wall in A Garden.
AGENTS
- Fixed an issue where Jett could equip a weapon during Tailwind.
- Fixed the issue where Agents revealed by Sova’s Recon Missile or Fade’s Nightfall would briefly appear in the wrong location on the minimap.
- Fixed the issue where the scope’s visual effect would sometimes disappear when aiming with Chambers’ Achievement.
GAME SYSTEMS
- Fixed a bug where channeling and progress bar animations could flicker when using an ult orb or disarming the spike at maximum range.
- Fixed the issue where the channeling progress bar would not update if the player lost and reconnected during the match.
- Fixed the issue where some weapons would play animations at the wrong speed when equipped. This could misrepresent when you could fire. This error showed up in these situations:
- When Cypher left his spy cam
- When ult orbs have been collected
- When the spike placement has been canceled and completed
Source: Valorant
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