The WoW: Wrath of the Lich King Classic beta is entering the next phase! Starting today, July 21, 2022, beta testers can jump into ranked arena matches and the first raid instances.
In the first two beta phases of WoW: Wrath of the Lich King Classic As is well known, the focus was on the level phase in Northrend and fundamental innovations such as the death knight, inscription, quest phasing, glyphs and vehicles. Today, July 21, 2022, the Blizzard developers are changing that focus. The focus is on the endgame of WotLK Classic.
Raids, Arena, Level 80 Characters
In the official forums, Community Manager Kaivax announced that starting today, the following content will be testable in beta:
- The Death Knight starting zone is divided into different phases per faction.
- The guild event log is functional.
- Addons can be used in the beta.
- A beta arena season begins.
- The Naxxramas, Obsidian Sanctum, and Eye of Eternity raids are ready for raid testing.
What is particularly exciting is what changes Blizzard will make specifically to Naxxramas. The developers had already announced in June, that the health and damage of the local bosses should be increased, since the iconic raid in the original WotLK was much easier than the designers wanted. So that all beta players can also test the Northrend phase 1 endgame, there is the possibility to create level 80 template characters and then equip them with equipment, gems, enchantments and consumables.
WoW: WotLK Classic beta patch notes
testing updates
- The Death Knight starting zone is now separated into different phases by fact.
- The Guild event log is now functional.
- Addons are now enabled in the Wrath Classic beta.
- We will start a Beta Arena Season on July 21.
- Initial raid testing will begin on July 21.
bug fixes
- Fixed a bug causing players to disconnect when exiting a vehicle.
- Fixed a bug that generated unintended errors when opening the Auction House.
- Heroic Dungeons now drop Emblems of Heroism.
- quests
- Entering a Horde siege engine should no longer generate an error during “The Plains of Nasam”.
- “The Battle for The Undercity” should no longer include Deathguard Elites who spawn and prevent the quest from continuing.
- Fixed a bug on “Mystery of the Infinite” where summoned creatures could unintentionally be level 80.
- classes
- DeathKnight
- Numerous fixes have been made to make Runes functioning as expected, and recharge rates are fixed.
- Fixed a bug with Ebon Gargoyle summon casting inconsistently.
- Fixed bugs causing dual spec swap issues with Buffed Ghouls and Unholy Frenzy.
- druid
- Berserk should no longer remove Tigers Fury.
- paladin
- Judgment spells should now trigger Seal of Corruption.
- Warlock
- Fel Armor ranks 1 and 2 should now provide health regeneration
- Demonic Pact and Flametongue Totem should no longer stack.
- DeathKnight
- Player versus Player
- Fixed a bug causing Battleground scoreboards to incorrectly display Honor accrued.
Selected Known Issues
- Ring of Valor and Strand of the Ancients are disabled at this time.
- A bug is preventing Fishing from being testable at some low skill levels.
- A bug is preventing Kel’Thuzad from properly giving credit for the “Scourge Leader Identified” step of “The Plains of Nasam”.
How does it look: Are you in the WotLK Classic beta? Do you try out the raid instances or do you leave that to the other players? Tell us in the comments!
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