Whereas Fire Emblem Warriors: Three Hopes will be released next Friday, the time is to take stock of the opinions of the press while waiting for our test, which will arrive as soon as possible. With a score of 80% on OpenCritic and Metacritic, the title is rather very well received by the press, especially for a musō. This highlights a very fun and more tactical gameplay than it seems, the links with Three Houses appreciable for the fans, but also a technical improvement compared to Hyrule Warriors: Age of Calamity, whose framerate often tended to cough. Here is a small press review of what was said by the critics:
It’s a high quality musō and the game of its kind that makes the best use of one of Nintendo’s licenses. It doesn’t even matter if you’re a fan of the genre, because if you liked Three Houses, you’ll find the perfect combination of strategy and large-scale action here.
Hobby Consoles82/100
The musō have been on an upward trajectory since Omega Force was stepped out of his comfort zone named Dynasty Warriors. They’ve recently shown a stronger willingness to embrace the unique mechanics of the franchises they borrow from, and Fire Emblem Warriors: Three Hopes is one of the best examples of that yet. The repetitive and sometimes frustrating combat, however, still makes up the majority of the experience. Even with improvements, the basic idea quickly loses its luster. If you squint a bit, though, you get something closer to a Fire Emblem: Three Houses expansion than a soulless spin-off hoping to cash in on recognizable characters and locations, which is a good thing.
gamespot7/10
The more I played Fire Emblem Warriors: Three Hopes, the more invested I felt. Every five chapters or so, I felt my excitement increase steadily, and I’m already happy to have started a new game to discover another path, another story and other characters. Although the basic gameplay of “Warriors” probably won’t convince those who don’t, others should have a lot of fun with Three Hopes.
Destructoid9/10
Fire Emblem Warriors: Three Hopes has this little taste of coming back to it typical of “what ifs”, these very familiar but at the same time different alternate universes. And there is an irresistible charm in rediscovering troops and a barracks where one has spent so much time. Yet this opus offers improbable turns to the original story that no one can see coming. The formula, it reaches its climax here, alternating very brief missions and other more epic ones, while playing the greatest themes of Three Houses remixed in a modern way. […] So many elements that make us say that Three Hopes is not so much a Fire Emblem as a love letter to Fire Emblem: Three Houses.
gamekult7/10
The more a player has invested in Three Houses, the more likely they are to remember the good times of Three Hopes more than the bad, and the more the mysteries of the game’s often slow story will keep them on their toes in order to get through the most boring – and time-consuming – maps. However, I can’t help but think of the dizzying anticipation I felt on returning home to my copy of Dynasty Warriors 3 in 2001. If I wonder if Three Hopes inspires me with the same feelings, I have to admit no. The title is really good, and all the expected elements are in place, but, in many ways, are also very predictable and unsurprising. I wonder, and this is not the first time, how much longer this formula will be sufficient for a musō.
Fire Emblem Warriors: Three Hopes doesn’t revolutionize the musō formula, and if this one hasn’t hooked you so far, it probably won’t change your mind. However, it feels like a reinvented approach to the genre, and I loved how it balances strategy with more action-oriented combat. Three Hopes is smart, inventive, entertaining even outside of battle, and there’s a surprising depth to its strategic gameplay.
We usually know what to expect when launching an Omega Force game, but Three Hopes has some pleasant surprises. Unlike the first Fire Emblem Warriors, Three Hopes no longer feels like a simple musō with references to another series, but a true hybrid of Fire Emblem social gameplay and Warriors battles, and it works, despite being a little too long and that it misses the mark at the level of the intimate interactions between the characters. Any progress in the Warriors series is welcome, and Three Hopes is full of thoughtful changes that bode well for the future.
IGN8/10
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