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“Skull and Bones” is one of the next major releases from Ubisoft. Kotaku now wants to know from developers that players shouldn’t set their expectations too high.

After several postponements, “Skull and Bones” is on the way to publication. The title for consoles and PC will be launched in November.

After years of development and multiple postponements, the question arises as to what level “Skull and Bones” is at. Information about this can currently primarily be provided by the developers involved. With some of them kotaku have spoken.

According to one of the anonymous developers, the pirate ship game offers “little more than what Live streamed earlier this month was to be seen”. And despite a plethora of survival simulation mechanics using a resource system, among other things, every single part of the game lacks depth.

In the end, “Skull and Bones” cost as much as any big blockbuster game. But the people who worked on it remain skeptical that the title will “be anywhere near the hit the company needs,” according to Kotaku.

Several austerity measures at Ubisoft

The unconfirmed statements about “Skull and Bones” can be found in an article that largely reports on the current conditions at Ubisoft. According to Kotaku, several studios have been faced with fewer and smaller salary increases for employees, fewer new hires and various budget freezes.

This wave of austerity comes at a time when many big tech companies are preparing for a potential recession.

At Ubisoft, however, the problems should go far beyond the changed conditions on the market. Long-running projects like Beyond Good and Evil 2 are still unfinished, and senior developers at some of the company’s key franchises are turning their backs on Ubisoft.

During the week we reported that Avatar: Frontiers of Pandora after a postponement in March 2023 at the earliest is brought to market. The title should are in very poor condition.

So should it Assassin’s Creed Rift metwhich Ubisoft did not mention by name. Projects like Ghost Recon Frontline and Splinter Cell VR however, were discontinued entirely.


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Still, Ubisoft CEO Yves Guillemot is confident that the company can achieve over $400 million in operating profit this year despite the struggles.

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