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At the beginning of June, the guys from YAGER created the multiplayer game “The Cycle Frontier‘ Released on Steam. After attracting a large number of players, the game’s first major update is here.

The new The Cycle Frontier Update 1.2.0 is live and available for download. Season 1 and the Fortuna Battle Pass begin with the new patch. Of course, some bugs have been fixed and a few optimizations have been made.

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The Cycle Frontier Update 1.2.0 – Season 1 Pass

FORTUNA PASS

Our Fortuna Pass works like any other Battle Pass you may have seen in other games. It runs a whole season and you can unlock items for free in the pass.

The pass will also have a paid version, for 950 Aurum you unlock the paid portion of the pass. These include pass XP boosters, new prospector skins, melee weapons, emotes, banners, amulets and more.

Additionally, you can find things like weapon supply crates, resources, aurum, and salvage tokens in the pass’s free lane.

TWITCH DROPS

Twitch Drops are making a comeback as early as June 23!
There will be days when anyone can stream in The Cycle: Frontier category with Drops enabled, but on certain days we will restrict it to our partner creators and affiliates.

The start and end time for each drop period is 12:00 PM CEST / 6:00 AM EDT.

  • June 23rd – June 25th – Open Days! Anyone can stream with Drops enabled.
  • June 25 – June 28 – Partners only. Drops will be exclusive to partners on a rotating pattern, this schedule will be announced soon!
  • June 28 – June 29 – Partners only. We produce the drops exclusively for our partners. For 24 hours the smaller dedicated channels in our community have access to the drops, this should be a wonderful opportunity to find some new aspiring creators to add to your followers list!
  • June 29 – July 2 – Partners only. We’re returning to the partner plan with more of our favorite streamers from Closed Beta 1 and 2.
  • July 2nd – July 4th – Open days again! For the final 48 hours, we’re returning to Open Drops, where anyone can stream in The Cycle: Frontier category with Drops enabled.

With that settled, let’s dive into the changes and bug fixes of patch 1.2.0!

CHANGES

Adjusted the creature spawn for the “Dead Scientist” mission – it will always spawn at least 5 creatures.

  • We’ve adjusted some of the loot and enemy respawn timers.
  • We ran another tuning pass on our matchmaking buckets.
  • You can now craft Altered Nickel. This requires 5 common nickels.
  • B9 Trenchgun, Rusty B9 Trenchgun, and Shattergun have had their spreads adjusted.
    • Increased Hipfire Spread from 3.5 to 5.5.
    • ADS spread increased from 3 to 5.
  • Rusty AR-55 damage reduced from 13 to 12.
  • AR-55 damage reduced from 13 to 12
  • Manticore damage reduced from 13 to 12

TROUBLESHOOTING

  • Fixes for friends list import have been applied.
  • Fixed some duplicate items.
  • We fixed the issue of some players getting stuck in their starter quests by adjusting the mission checker.
  • The Paladin Blade is correctly displayed in your inventory and can be equipped.
  • The game does not start in VR mode if you have a VR headset connected. Sorry, the future is not quite now.
  • If you don’t have a backpack equipped, you can right-click to transfer items from your gear to a hideout.
  • We’ve made Newton proud and restored gravity to the following items near the crashed ship on Bright Sands:
    • Co-Tec multi tool.
    • hydraulic piston.
    • Zero Systems CPU.
  • Bushes have lost their gum and no longer block lightning.
  • Marauder had missing steps on a few occasions. They’re tight. Back to the pounding terror.
  • Your own weapon’s firing sounds are now louder than your squadmate’s fire.
  • Fixed grenade SFX.
  • You can no longer skip the B9 Trenchgun reload animation. Bring in the grenades. One. Through. one.
  • 2x Optics, 4x Optics and 2x – 4x Variable Optics no longer cut through the ASP Flechette.
  • If you attach a Tactical Light to the ASP Flechette, it will not float under the weapon.
  • Construct button will now properly gray out if you don’t have enough materials.
  • We’ve added the missing localization for “Confirm” in the Cosmetics tab.
  • We’ve added the missing localization for the rarity in the Welcome Pack Shop.
  • Fixed a visual issue with the laser drill battery indicator.
  • Fixed flickering lights from a distant laser drill.
  • We have fixed instances of players spawning on top of each other.
  • Epic Medium Extended Magazine visuals have been corrected for the AR-55.
  • If you cycled between the pickaxe and your weapons, you could lose control by the time you scale the ledge. This has been fixed.
  • Fixed the objective description of “Satellite Master Part 2”.
  • Birds now make a decent sound when they fly away. Of course, the best thing is not to scare them.
  • After angry ground control complaints, standing on a meteor while mining it will no longer fly you away.
  • Fixed some of the reverb effects.
  • Uplink sounds are now also affected by the Master Volume Slider.
    • The same applies to the dead drop audio.
    • Laser Drill SFX has also been fixed.
  • Fixed incorrect crouching on Prospect Station. Your knees will thank us.
  • The SFX for the Oil Pumped plays correctly.
  • You won’t get stuck between the rails and tables in the little houses on Crescent Falls after the patch.
  • The color of the customize button in the vanity panel is fixed. Certainly a futile change.

VARIOUS

  • Additional adjustments to our internal anti-cheat measures.
  • We will be able to kick players when we do maintenance to ensure everyone is using the correct version. Sorry for the confusion last time!

Source: Steam

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