もっと詳しく

What we’ve seen from WoW: Dragonflight so far has looked decent across the board. The level areas looked finished, the caller works flawlessly apart from the balancing and the remaining classes are gradually being equipped with the new talent trees. There wasn’t much to see about the endgame on the Dragon Islands. While we already know there will be eight dungeons, at least four of which will be in the Mythic Plus system. Some of them are already playable – but only in one level of difficulty. In addition, there is the traditional entry raid of the expansion. In the case of Dragonflight, it will be the Vault of Incarnation with eight bosses.

But what will the rest of the endgame look like? As is well known, there should be no borrowed power and any grind systems. And as positive as this has been received, developers will be wary of breaking that promise. In interviews with Toweliee and MrGm, two well-known streamers, Game Director Ion Hazzikostas raised the issue. He not only revealed that the design of the endgame would be based on Zereth Mortis, but also that each of the areas would offer roughly the same amount of endgame. That’s an announcement. An exaggerated announcement?

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