もっと詳しく

Released in 1994 on Super Famicom, Live A Live has long been an anomaly at Squaresoft, then in the midst of RPG boiling, around the Final Fantasy gondola head. Remained very quietly in Japan, the game had not attempted international adventure for several reasons, one of them being its positioning. If the Final Fantasy Legend (SaGa) and other Mystic Quest (Seiken Densetsu) had had the honors of a crossing, disguised for the occasion and the marketing – and this despite their originality – it is because they kept recognizable codes , borrowed either from the big names in the field like FF or Dragon Quest, or from classic Western-style RPGs. For Live A Live on the other hand, the relationships were already more blurred, the game mixing styles and gameplays, as much proto visual novel as fighting game, through the SF chronicle of a Japanese city. With its weak national sales, its fate therefore seemed sealed and its international popularity scuttled. This remake resuscitating the title in Europe 28 years later could well finally give it the light it deserves.

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