The Starlink satellite internet for boats will cost you $5,000 a month

Starlink has launched a ruggedized version of its dish for boats, ships and yachts, merely a few days after the FCC gave it permission to provide internet service to vehicles. The satellite internet provider says Starlink Maritime can deliver up to 350 Mbps download speeds while at sea, which isn’t bad at all for boats that didn’t have an internet connection to begin with. However, it doesn’t come cheap: The hardware alone will set customers back $10,000, which they have to pay for up front. 

The service itself costs $5,000 a month, though like Starlink for RVs, customers can pause it when it’s not in use. They can choose which billing cycle to begin their pause, but they’ll still have to pay for the full month whenever they switch the service on. In comparison, the residential Starlink setup’s hardware costs only $599, while the service costs $110 a month. 

SpaceX chief Elon Musk explained on Twitter that Starlink Maritime’s antennae differ from their residential counterpart. They’re “dual, high performance terminals,” he said, and have the power to maintain connection in choppy seas and heavy storms. The terminals were also designed to be able to withstand “relentless salt spray [and] extreme winds [and] storms.” Musk said SpaceX has been paying $150,000 a month for “a much worse connection” on its ships. 

The Starlink Maritime page also mentions that the service allows you to connect from the most remote waters across the world, but it’s worth noting that its coverage area is still limited. At the moment, it will only work in the coastal waters of the USA (not including Alaska), Europe (except most of Norway, Sweden and Finland), Australia, Brazil, Chile, most of the southern part of Australia and New Zealand. Starlink is expected to roll out connectivity to more locations in the fourth quarter of 2022 and next year.

SpaceX has long had plans to connect moving vehicles to the Starlink network and even previewed a ruggedized dish for boats and planes way back in 2021. It’s only just a few days ago, though, when the Federal Communications Commission authorized a new class of terminals for the satellite internet service “to meet the growing user demands that now require connectivity while on the move.”

CDPR’s single-player ‘Gwent’ spin-off is out today on PC and mobile

CD Projekt Red has released another entry in its series of The Witcher games. The studio is billingGwent: Rogue Mage as a single-player expansion for Gwent, but it’s sold separately. It’s out today on PC, iOS and Android for $10. A $20 premium edition comes with perks for Gwent.

Rogue Mage was announced earlier this year under the working title of Project Golden Nekker. It takes place hundreds of years before the birth of Witcher protagonist Geralt of Rivia. You’ll play as the mage Alzur, who is attempting to create the very first witcher to protect humanity from an onslaught of monsters.

Don’t go into it expecting a ton of details that will play into the next mainline Witcher game, though. “While we have a story to tell about Alzur’s obsession to create the first witcher, we do not treat this expansion as an official addition to The Witcher lore,” game director Vladimir Tortsov told IGN. “We hope that players will get enough immersion to complement the gameplay-first formula, but we do not expect the story to be the main reason for players to appreciate this release.”

The game is a roguelike deckbuilder. You’ll move around a procedurally generated map and take part in card battles based on mechanics from the original Gwent. You’ll be able to upgrade your army by collecting more cards and gear. There are dozens of difficulty modifiers too.

Tortsov says it will likely take players north of 30 hours to do and find everything in Rogue Mage, which is designed for gameplay sessions that take up to an hour. The game can be played entirely offline, though there are online features like leaderboards and cross-saves, so you can continue playing where you left off on other devices.

CDPR debuted the original Gwent in 2016. It’s a free-to-play multiplayer title based on a minigame in The Witcher 3: Wild Hunt. Rogue Mage isn’t the first single-player take on Gwent, though. CDPR previously released a single-player campaign called Thronebreaker: The Witcher Tales.

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Ubisoft is killing online support for 15 games on September 1st

If you have fond memories of older Ubisoft games with online components from the early 2010s, you might want to check in on them soon. That’s because on September 1st 2022, Ubisoft is dropping support for online services in 15 different games including Assassin’s Creed Brotherhood.

In a post on Ubisoft’s website, the company says it’s decommissioning online services in some of its older games in order to “focus our resources on delivering great experiences for players who are playing newer or more popular titles.” Depending on the title, gamers will no longer be able to access multiplayer modes or even download and install additional content (DLC). 

Affected games are spread across various platforms including the Xbox 360, PlayStation 3, PC, HTC Vive, Oculus and Wii U, with notable titles including Assassin’s Creed Brotherhood, the 2012 release of Assassin’s Creed 3, Anno 2070 and more. And in some cases like Space Junkies, which is a multiplayer-only title, the game will be completely unplayable. Meanwhile, for others such as Ghost Recon Future Soldier, you’ll need to put your console in offline mode just to play the solo campaign. 

While most of these games enjoyed 10 to 12 years of support since their release, it’s still a bit sad to see Ubisoft drop support for online services for some of its most iconic franchises — especially in titles where DLC will no longer be accessible. For a full list of games that are being decommissioned on September 1st, please visit the company’s help page here for more information. 

Xiaomi 12S Ultra has a Leica camera with a massive 1-inch sensor

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Samsung Gaming Hub goes live today with Twitch, Xbox Game Pass and more

The Samsung Gaming Hub is live now on 2022 Samsung smart TVs and smart monitors, and it’s adding two services from Amazon to its game-streaming lineup: Twitch and Luna. Twitch is available today, while Luna is coming soon. Gamers will also be able to access Xbox Game Pass now, as well as apps for NVIDIA GeForce NOW, Google Stadia and Utomik in the same designated area on their TVs. The company plans to release details about the gaming hub’s rollout to earlier Samsung smart TV models at a later date, a Samsung spokesperson confirmed to Engadget. 

For those who are unfamiliar with the Samsung Gaming Hub, it essentially offers players a way to access major cloud gaming services on their smart TV using only their Bluetooth controller, no console needed. Apps for both Spotify and YouTube are also included in the gaming hub.

Samsung says it plans on delivering even more gaming-focused content in the future, including new partnerships. “With expanding partnerships across leading game streaming services and expert curated recommendations, players will be able to easily browse and discover games from the widest selection available, regardless of platform,” said Won-Jin Lee, president of Samsung’s Service Business Team.

Amazon’s Luna cloud gaming service has only been available to the general public since March, and is already available on Fire TVs. Its partnership with Samsung could give the nascent gaming service an easy way to reach people who have never used it in their homes. Twitch (which is owned by Amazon) once had an app for Samsung smart TVs, but it was retired in 2019. The platform’s return to the newest Samsung smart TVs will be happy news for streamers and their fans.

It seems natural for Samsung to further embrace the gaming community, given that smart TVs have become close to a necessity in gaming. Last year Microsoft announced that it would begin working with global TV manufacturers to directly integrate Xbox into smart TVs via an Xbox with Game Pass app. The idea of an “all-in-one” destination for all your cloud-based and console games is certainly convenient to some, and may help gamers avoid the time and hassle of switching between modes.