Disney+ ad-free streaming price increases to $11 per month in December

Disney+ isn’t done raising prices. As part of its third quarter earnings report, Disney revealed that it’s hiking the price of the ad-free service in the US to $11 per month, $3 more than today, on December 8th. If you want to keep the same price, you’ll have to subscribe to the ad-supported tier launching the same day. In other words, the ad-backed plan won’t really be cheaper — you’ll just have to pay more to keep the uninterrupted experience you already have.

The media giant also said it would raise the price of ad-free Hulu by $2 to $15 per month on October 10th. If you can accept ads, you’ll also pay $8 per month instead of today’s $7. A $10 monthly outlay provides both Disney+ and Hulu with ads. A bundle offering ad-free Disney+, ad-supported ESPN+ and its Hulu counterpart is climbing by a dollar to $15 per month, but you’ll dip to $13 per month if you’re willing to tolerate commercials across all three. You’ll have to pay $20 per month to get the trio without any sales pitches.

Disney wasn’t shy about the reason for the price hikes. Although it added 14.4 million Disney+ subscribers during the quarter (for a total of 221 million across all services), the operating losses for its streaming-oriented division surged from $293 million a year ago to nearly $1.1 billion. The production costs for Disney+ and Hulu are soaring, and Disney wants to make that money back.

The performance contrasts sharply with a key rival. While Netflix is prepping its own ad-driven plan, it’s currently losing customers — it’s counting on advertising to return growth where Disney is simply hoping to make a profit. As rough as its finances might be, Disney+ is in a stronger position.

FCC rejects Starlink request for nearly $900 million in broadband subsidies

Starlink can’t count on a flood of government subsidies to help expand its satellite internet service. The FCC has rejected the SpaceX unit’s bid to receive $885.5 million in aid through the Rural Digital Opportunity Fund. The broadband provider “failed to demonstrate” that it could deliver the claimed service, according to a statement.

FCC chair Jessica Rosenworcel said Starlink had “real promise,” but suggested her agency couldn’t justify 10 years of subsidies for “developing technology” that requires a $600 satellite dish. She added that the FCC needed to make the most of “scarce” funding for broadband expansion.

SpaceX won its bid in December 2020 through an auction. At the time, it said it would use the subsidies to serve 35 locations. It also promised prices in sync with terrestrial broadband, and that it would meet “periodic” service buildout requirements.

LTD Broadband, a fixed wireless provider, netted over $1.3 billion in that auction and also lost its bid today. That company was not “reasonably capable” of deploying the required internet service after it lost qualifying statuses in seven states, the FCC said.

We’ve asked SpaceX for comment. The denial isn’t a fatal blow to the company’s plans, but it makes clear that Starlink will have to rely on its own funding if it’s going to expand as outlined in 2020. The FCC’s move might also serve as a warning to other would-be fund recipients. While the Commission is eager to improve rural broadband, it won’t grant money to internet providers without some close scrutiny.

Facebook still has trouble removing white supremacists, study says

Facebook’s crackdown on hate speech apparently has room for improvement. As The Washington Postexplains, the non-profit watchdog Tech Transparency Project (TTP) has published a study indicating that white supremacist groups still have a significant presence on the social network. Over 80 of these racist organizations have a presence on Facebook, some of which the company has already labeled as “dangerous organizations” it normally bans. Researchers found 119 pages and 20 groups, including 24 pages Facebook auto-generated when users listed white supremacist groups as employers or interests.

Searches were also problematic, according to the watchdog. Facebook displayed ads next to searches for white supremacist groups, even when those outfits were on the social site’s blocklist. Recommendations steered visitors to other hate pages, and Facebook’s tactic of redirecting users to pro-tolerance groups was only effective for 14 percent out of 226 searches. Some searches for supremacists displayed ads for Black churches. This could effectively identify targets for extremists, TTP said.

In a statement to Engadget, Meta said it “immediately” began removing ads from searches linked to banned groups. It also said it was fixing the issue with a “small number” of auto-generated pages. The company further vowed to keep working with outside experts to “stay ahead” of hate and other extremist content. You can read the full statement below.

The survival of these groups on Facebook isn’t completely surprising. University of Michigan associate professor Libby Hemphill told The Post that hate groups are increasingly aware of how to dodge content restrictions. Online platforms are frequently scrambling to adapt, and the TTP study suggests they’re not always successful.

Even so, the findings add to Meta’s headaches. They come just weeks after GLAAD accused Meta brands of doing too little to protect LGBTQ users, and relatively soon after whistleblower Frances Haugen said Facebook’s algorithmic content filtering only caught a “tiny minority” of hate speech. There’s plenty of pressure to ramp up anti-hate measures, and it’s not yet clear how well the latest fixes will help.

“All 270 groups that Meta has designated as white supremacist organizations are banned from our platform. We invest extensively in technology, people, and research to keep our platforms safe. We immediately resolved an issue where ads were appearing in searches for terms related to banned organizations and we are also working to fix an auto generation issue, which incorrectly impacted a small number of pages. We will continue to work with outside experts and organizations in an effort to stay ahead of violent, hateful, and terrorism-related content and remove such content from our platforms.”

A fifth of US teens use YouTube ‘almost constantly,’ with TikTok not far behind

Pew Research has published a new report that examines social media usage trends among US teens. The organization found that a whopping 95 percent of them use YouTube, while 19 percent are on the platform “almost constantly.”

Perhaps unsurprisingly, two-thirds (67 percent) said they used TikTok, with 16 percent claiming they are on the app “almost constantly.” The third most-popular social media platform among teens is Instagram, per Pew, with 62 percent using it. A tenth say they use it almost all the time — despite the app occasionally telling them to take a break. A previous poll conducted in 2014-15 found that 52 percent were using Instagram (Pew didn’t ask about YouTube usage for that survey and TikTok didn’t exist at the time).

Snapchat also rose among teens, with 59 percent using it in 2022, compared with 41 percent in the previous poll. Facebook was the top social media app among teens seven years ago, with 71 percent of them using it, but that figure has dropped to 32 percent. Teen adoption of Twitter (down from 33 percent to 23 percent) and Tumblr (14 percent to five percent) has fallen over the same period too.

The 2014-15 poll didn’t ask about Twitch, WhatsApp or Reddit. These days, a fifth of teens use Twitch, 17 percent are on WhatsApp and 14 percent are accessing Reddit. For what it’s worth, the earlier poll suggested 33 percent of teens used Google+, while a quarter used Vine. This time around, Pew did not ask teens about their use of Discord or social gaming spaces such as Fortnite.

Pew surveyed 1,316 teens aged 13 to 17 (as well as one of their parents) in April and May. It found that boys were more likely to use YouTube, Twitch and Reddit and girls were more likely to say they access TikTok, Instagram and Snapchat. More Black and Hispanic teens said they used TikTok, Instagram, Twitter and WhatsApp than white teens.

Even though over half (54 percent) of teens said they’d find it hard to give up social media, 36 percent admitted they spent too much time on the platforms. Around 55 percent said their usage levels were “about right.” Meanwhile, 97 percent of teens now use the internet every day, with 46 percent saying they’re online almost all the time.

The poll found that 95 percent of teens have access to a smartphone (up from 73 percent in 2014-15), while 90 percent can access a desktop or laptop computer, up from 87 percent in the previous survey. Curiously, the percentage of teens who say they have access to a gaming console has fallen slightly, from 81 percent to 80 percent.

Boeing delivers its first 787 Dreamliner after pausing for over a year

Boeing is starting to overcome one of its larger hurdles in recent memory. CNBCnotes the aircraft maker has delivered its first 787 Dreamliner in over a year, supplying American Airlines with one out of the nine vehicles it expects to receive in 2022. Boeing paused manufacturing in May 2021 as the Federal Aviation Administration reviewed how the company inspected planes following a string of manufacturing problems.

The company had to halt deliveries multiple times in less than a year after detecting potentially dangerous production problems, such as fuselage spacing. The FAA only cleared Boeing to resume deliveries on Monday. Dreamliner handovers have been on hold for most of the past two years between the manufacturing defects and a pandemic that dramatically curbed passenger flights.

There’s a strong incentive to put the 787 Dreamliner into customers’ hands. The flaws and ensuing production cuts will cost Boeing $5.5 billion, and that’s on top of serious 737 Max issues that led to crashes killing 346 people. Boeing has a tarnished reputation, and these deliveries could help it (slowly) mend its image while capitalizing on an air travel revival.

NVIDIA helps bring more lifelike avatars to chatbots and games

NVIDIA is no stranger to making realistic AI avatars, but now it’s making them more practical. The GPU maker has introduced a toolkit, the Omniverse Avatar Cloud Engine (ACE), that makes it easier for companies to put digital humans into chatbots, games and other apps. The combination of AI models and services helps developers quickly create virtual people that don’t depend on a massive amount of in-house computing power — a startup can produce an avatar as convincing as one from a giant corporation.

ACE revolves around several existing software kits and frameworks. Its namesake Omniverse is used for AI-driven animation. Metropolis handles computer vision tasks (such as object recognition). Merlin helps with recommenders, while NeMo Megatron and Riva respectively help with natural language models and AI speech.

It will take time before you’re speaking to an ACE-based avatar in a role-playing game or at your next hotel stay. And while NVIDIA claims its AI is “on a path” to pass the Turing test, it’s clearly short of that goal at the moment. It’s still obvious that you’re talking to a computer, as you can see in the demo video. With that said, this could still be a welcome upgrade from the cruder avatars and basic text bots you typically deal with today.

Here’s everything Samsung announced at its August Unpacked event

On Wednesday, Samsung held its latest Unpacked showcase. As expected, the event saw the company show off its newest foldable devices, the Galaxy Z Fold 4 and Galaxy Z Flip 4, but Samsung also devoted part of the proceedings to new wearables. Here’s eve…