The long-delayed remaster of 1997’s ‘Blade Runner’ game is finally available

The much-delayed remaster of the classic Blade Runner adventure game is finally here. As Polygonreports, Nightdive Studios has released Blade Runner: Enhanced Edition for Windows PCs (via Steam) as well as PlayStation, Switch and Xbox consoles. The modernized version runs at 60 frames per second instead of the original’s 15FPS, complete with updated animations and models. Improved in-game tools help you work with clues as you track down hostile replicants, and gamepad support is available on all platforms.

Westwood’s 1997 game pushed the boundaries of both gameplay and graphics at the time. Instead of the usual fixed plot, Blade Runner changed the replicant with each playthrough while offering branching storylines, different outcomes and characters that operate on their own timetables. You couldn’t just cut to the chase and ‘retire’ the android at the start. And instead of relying on either 2D art or crude 3D, the title used voxels (pixels with 3D attributes) that allowed far more visual detail for the era, including volumetric lighting that mimicked the Ridley Scott movie’s gritty look.

You’ll still notice the limitations from 25 years ago. This won’t control as elegantly as present-day games, and Westwood’s budget limited it to only some voices from the movie cast (including Sean Young and James Hong) and recreated music from Vangelis’ score. Even so, this remains the closest you’ll get to filling Deckard’s shoes in a game while preserving the 1982 film’s atmosphere.

Toyota recalls nearly 3,000 bZ4X EVs over potentially deadly wheel defect

Toyota’s US launch of the unpronounceable bZ4X EV is off to a rough start with the automaker announcing on Thursday a broad recall of the vehicle barely two months after its debut, due to a potentially deadly situation that could lead to the vehicle’s wheels separating while driving at speed.   

Some 2,700 of the electric crossovers are subject to the recall — 2,000 destined for the European market, 260 to the US, 110 to Japan and 20 to Canada. The company implores owners to park their vehicles immediately and not resume driving them until a more “permanent” solution can be devised.

“No one should drive these vehicles until the remedy is performed,” Toyota said in the Thursday notice. “After low-mileage use, all of the hub bolts on the wheel can loosen to the point where the wheel can detach from the vehicle. If a wheel detaches from the vehicle while driving, it could result in a loss of vehicle control, increasing the risk of a crash. The cause of the issue and the driving patterns under which this issue could occur are still under investigation.”

Subaru has issued a similar recall for about 2,600 Solterra EVs. These EVs are functionally identical to the bZ4X and are produced on the same lines at Toyota’s Motomachi facility. There’s no word yet on when Toyota engineers might have a solution for the issue.

‘Teenage Mutant Ninja Turtles: Shredder’s Revenge’ is a glorious beat-’em-up revival

If you visited arcades in the late ‘80s or early ‘90s, you surely remember the golden age of beat-em-up games. Cabinets like Teenage Mutant Ninja Turtles, The Simpsons, X-Men and more followed a fairly simple formula: take a popular franchise and have …

Microsoft Edge update brings Xbox streaming ‘Clarity Boost’ to everyone

Microsoft is hoping to make Edge the browser of choice for gamers. The company is rolling out a host of gaming-related updates to most users, including perks for game streaming. A new (if long in development) Clarity Boost feature improves the visual quality of console titles when you’re using Xbox Cloud Gaming on a Windows 10 or 11 PC. The spatial upscaling technology won’t make you forget that it’s a stream, but the sample Microsoft offered suggests it will reduce the muddy look that sometimes plagues remote games.

You won’t need an Xbox Game Pass Ultimate subscription for the other improvements. Windows 10 and 11 users will also see a toggle in Efficiency mode that automatically reduces Edge’s resource use when you start a PC game. You might not have to close your browser to wring every last drop of performance out of your system.

Regardless of platform, there’s an optional gaming-oriented homepage that points you to news, livestreams, new releases and quick access to the Xbox Cloud Gaming catalog. You can also visit a dedicated games menu that offers free-to-play arcade and casual titles to keep you entertained during uneventful meetings.

This isn’t the first browser built for gamers. Opera GX launched three years ago with similar features, such as lower resource usage and quick access to livestreams. Microsoft features like Clarity Boost might be more appealing in some cases, though, and Edge’s ubiquity on Windows systems gives it better odds of widespread adoption.

FDA bans sales of Juul vape products in the US

The Food and Drug Administration has banned e-cigarette maker Juul from selling and distributing its products in the US. It ordered the company to remove its wares from the market or face enforcement actions. 

Reports earlier this week suggested that an FDA ban on Juul products was imminent. After a two-year review, the agency rejected Juul’s application to keep selling tobacco- and menthol-flavored pods, as well as its vape pen. Juul told Engadget that it intends to seek a stay on the decision. It is exploring all other options, including an appeal.

The ban doesn’t apply to Juul products that are already in the possession of the company’s customers. However, it’ll be difficult, if not impossible, to find its pens and pods in the near future.

In 2020, the FDA began a comprehensive review of all e-cigarette products sold in the US. It weighed up the potential benefits of vaping compared with cigarettes for adult smokers against the popularity of e-cigarettes among underage users. The agency has permitted other manufacturers to continue selling vape products, including NJOY and Vuse parent Reynolds American. To date, the agency has authorized 23 “electronic nicotine delivery systems” (to give vape pens their formal name).

In Juul’s case, though, the FDA said the company’s application “lacked sufficient evidence regarding the toxicological profile of the products to demonstrate that marketing of the products would be appropriate for the protection of the public health. In particular, some of the company’s study findings raised concerns due to insufficient and conflicting data – including regarding genotoxicity and potentially harmful chemicals leaching from the company’s proprietary e-liquid pods – that have not been adequately addressed and precluded the FDA from completing a full toxicological risk assessment of the products named in the company’s applications.”

The agency went on to say that it doesn’t have clinical information that suggests there is “an immediate hazard” linked to Juul’s pen or pods. “However, the [marketing denial orders] issued today reflect FDA’s determination that there is insufficient evidence to assess the potential toxicological risks of using the Juul products,” the FDA said. It noted that it’s not possible to grasp the possible harms of using other pods in a Juul vape pen or the company’s pods in third-party devices.

“The FDA is tasked with ensuring that tobacco products sold in this country meet the standard set by the law, but the responsibility to demonstrate that a product meets those standards ultimately falls on the shoulders of the company,” said Michele Mital, acting director of the FDA’s Center for Tobacco Products. “As with all manufacturers, Juul had the opportunity to provide evidence demonstrating that the marketing of their products meets these standards. However, the company did not provide that evidence and instead left us with significant questions. Without the data needed to determine relevant health risks, the FDA is issuing these marketing denial orders.”

The company became the leader in the US e-cigarette market in 2018. However, sales have dropped following a string of controversies. Juul slipped to second place behind Vuse in terms of US market share. The vast majority of the company’s revenue comes from the US, The Wall Street Journal noted this week. 

Juul had been accused by federal agencies, state attorneys general and other officials of marketing its products to teens. The company agreed to pay eight-figure settlements related to lawsuits in North Carolina and Washington state, and it has faced suits in several other states. 

The company halted sales of mint- and fruit-flavored vape pods in 2019 before the FDA banned most flavored variants in early 2020. According to the Centers for Disease Control and Prevention, nearly 85 percent of young people who tried e-cigarettes said they used flavored varieties. However, vaping has become less popular among teens overall, according to data from 2021. In 2019, Juul revealed a new, connected version of its vape pen that can verify a user’s identity in an attempt to prevent underage use. 

Update 6/23 12:50PM ET: Juul Labs’ chief regulatory officer Joe Murillo provided Engadget with the following statement:

We respectfully disagree with the FDA’s findings and decision and continue to believe we have provided sufficient information and data based on high-quality research to address all issues raised by the agency.
In our applications, which we submitted over two years ago, we believe that we appropriately characterized the toxicological profile of JUUL products, including comparisons to combustible cigarettes and other vapor products, and believe this data, along with the totality of the evidence, meets the statutory standard of being appropriate for the protection of the public health.
We intend to seek a stay and are exploring all of our options under the FDA’s regulations and the law, including appealing the decision and engaging with our regulator. We remain committed to doing all in our power to continue serving the millions of American adult smokers who have successfully used our products to transition away from combustible cigarettes, which remain available on market shelves nationwide.

No Man’s Sky will land on Nintendo Switch on October 7th

No Man’s Sky will make its long-awaited arrival on Nintendo Switch on October 7th. The Switch version was previously announced for this summer, so that marks a delay of at least a couple of weeks.

The sandbox survival title landed on PC and PlayStation 4 in 2016 and Xbox One two years later, so its Switch debut has been a long time coming. From the jump, Switch players will have access to all of the features and upgrades Hello Games has brought to No Man’s Sky since its rocky launch. The game’s in a much healthier place than it was at the outset.

Some players might have reservations about how well No Man’s Sky will run on the Switch’s aging hardware. Hello Games tried to placate concerns with a video that shows the game running fairly well on the console, though it remains to be seen what Switch performance will actually be like.

There will be physical and digital editions of No Man’s Sky available for Switch on October 7th. On the same day, fans will be able to purchase a physical version for PS5 for the first time. No Man’s Sky is also slated to arrive on Mac and iPad later this year.

TikTok’s big-screen app lands on Vizio TVs

TikTok users now have another way to catch up on their For You page. The app is available on Vizio smart TVs starting today and you’ll be able to watch TikTok TV content directly from the home screen.

The app, which landed on smart TVs from the likes of Samsung and LG last November, reworks the TikTok experience for big-screen viewing. TikTok TV features popular videos from categories including gaming, comedy, food and animals. If you have a TikTok account, you can log in to view videos from your Following and For You feeds. The app has an autoplay feature as well, so you’ll be able to watch an endless string of TikToks without interruption if you wish.

Juul’s e-cigarettes could be banned from sale in the US

The Food and Drug Administration could be set to bring the hammer down on vape pen maker Juul. The agency is preparing to order it to stop selling e-cigarettes in the US and the decision could come as soon as today, according to The Wall Street Journal.

Along with other e-cigarette makers, Juul was required to submit its products to the FDA for review in 2020. The agency has been looking into the possible benefits of vaping as an alternative to cigarettes, but the popularity of the products among young people has caused concern. The FDA has already cleared products from Juul’s rivals, Reynolds American (which is behind the Vuse brand) and NJOY.

The FDA has been scrutinizing Juul for several years. It seized marketing materials from the company for review in 2018 over concerns about underage vaping. In 2019, the FDA criticized the company for telling students its products were “totally safe” after it accused Juul of undermining efforts to clamp down on teen vaping.

The agency limited sales of flavored e-cigarettes in 2018 and banned several variants outright in early 2020 in an attempt to reduce the appeal of vaping among teens. Juul pre-empted that ban (perhaps in an attempt to get in the good graces of regulators and the public) when it stopped sales of mint- and fruit-flavored vape pods in 2019.

Several states have sued Juul, alleging that it targeted minors with marketing. It paid $40 million to settle a North Carolina suit in 2021, and a $22.5 million settlement in Washington state earlier this year. The Federal Trade Commission has also reportedly looked into Juul’s marketing tactics.

Juul will have the option of appealing a federal ban on sales of its products, if the FDA does take that step, or challenging it in court. Some observers have suggested that the company may ask for a stay while the agency reviews a version of the vape pen that has age verification tech. Engadget has contacted Juul for comment.

A blanket ban would likely prove devastating for Juul’s business. The WSJ notes that the vast majority of the company’s revenue comes from the US. Juul became the top e-cigarette brand in the country a few years ago, but sales have dropped and it’s now said to be in second place in the US market behind Vuse.

Meanwhile, the FDA is aiming to remove nearly all nicotine from cigarettes to make them less addictive. That could lead to millions of smokers switching to vaping or giving up smoking entirely.

Meta, Microsoft, Epic Games and others join forces to develop metaverse standards

A group of companies, including some of the biggest names in tech and the internet, have banded together to develop interoperability standards needed to achieve an open metaverse. The organization is called Metaverse Standards Forum, and its founding members include Meta, Microsoft, Huawei, NVIDIA, Qualcomm, Sony Interactive Entertainment, Epic Games, Unity and Adobe. As Reuters notes, one company that’s conspicuously missing from the list is Apple. Multiple reports have come come out these past few years that Apple is releasing its own virtual or augmented reality headset, and it’s expected to become a major player in the metaverse when the device becomes available.

Yet another big name that’s missing from the list is Google, which is also reportedly working on an AR headset codenamed Project Iris. Niantic, the developer of Pokémon Go, and Roblox aren’t in the list of members, as well. That said, membership is free and open to any organization, so more companies could join later on. As with any standard, one for the metaverse would only be considered a success if companies, especially the biggest players in the industry, adopt them. “Multiple industry leaders have stated that the potential of the metaverse will be best realized if it is built on a foundation of open standards,” the forum wrote in its press release.

The group also said that it will focus on “pragmatic, action-based projects.” Those include conducting hackathons and working on open-source tools designed to accelerate the testing and adoption of metaverse standards. And while companies can join anytime, members are expected to start forum meetings this July.