Paramount+ hits 43 million subscribers as streaming rivals struggle

You might think a network-specific streaming services like Paramount+ doesn’t stand a chance in a grim market when even Netflix is floundering, but it’s apparently thriving. The company has revealed that Paramount+ added 3.7 million subscribers in the second quarter, with more than 43 million total users. And that’s after withdrawing from Russia — if it weren’t for that, the service would have added 4.9 million viewers.

ViacomCBS partly credited the surge to expansions to more countries, including the UK, Ireland and South Korea. However, it also pointed to success with content that included its Halo series, Star Trek: Strange New Worlds, movies like Sonic the Hedgehog 2 and live Champions League matches. Paramount+ is still leaning on its sci-fi audience, then, but not as much as it has in the past.

The overall Paramount+ subscriber count is still tiny compared to Netflix (220.7 million) and Amazon Prime Video (over 200 million). Its growth is a sharp contrast to Netflix’s nearly 1 million lost subscribers, though. The firm is also keen to note that it had the most sign-ups and net additions of any US-based premium subscription streaming service in the quarter, according to Antenna data. In other words, Paramount+ was outperforming all its main rivals, including Apple TV+, Hulu and Peacock.

Whether or not that trend continues is uncertain. Paramount+ is still expanding to more countries, and should be available in 60 markets by the end of the year. It can count on those newcomers to boost its numbers for a while. Eventually, though, the streamer will be more reliant on the quality of its catalog to grow its audience. And while there have clearly been some hits, heavyweights like Amazon and Netflix still have plenty of money and momentum in their favor.

UK trials roadside van that detects if drivers are holding their phone

UK police are testing a roadside van that can detect whether a driver is holding a phone while they’re at the wheel. The three-month trial is being conducted in Warwickshire with the help of government-owned National Highways, which oversees motorways and major A roads in England. The test will help determine how the tech may be used in the future, according to The Guardian.

The van, which can also check whether drivers or passengers are wearing seatbelts, is kitted out with several cameras that capture footage of passing vehicles. An AI system analyzes the images for possible phone and seatbelt violations. Police say the “most serious breaches” spotted during the trial may be prosecuted, while other drivers will receive warning letters.

Distracted driving is a serious issue. In Britain in 2019, there were 420 collisions in which it was determined that a driver was using a phone. Meanwhile, data shows that 23 percent of car occupants who died in crashes in the country in 2020 were not wearing their seatbelt.

The trial is part of National Highways’ plan to prevent any deaths or serious injuries on its network by 2040. Future tests may see the van being equipped with tech that can detect vehicles driving too close to each other.

What to expect from Samsung’s August 10th Unpacked event

Samsung is holding its next Unpacked livestream on August 10th, and expectations are running high. The company has used previous summer events to introduce new foldable phones, smartwatches and earbuds, and the company has effectively confirmed a repea…

Blizzard may have canceled a ‘World of Warcraft’ mobile spinoff

Arclight Rumble wasn’t going to be the only upcoming Warcraft mobile game, according to a report. Bloombergsources claim Blizzard and NetEase have canceled a World of Warcraft spinoff mobile title that had been in development for three years. Nicknamed Neptune, it would have been a massively multiplayer game set in a different era of the fantasy universe. It wouldn’t simply have been a WoW phone port, to put it another way.

While the exact reasons for the cancelation weren’t mentioned, one of the insiders said Blizzard and NetEase “disagreed over terms” and ultimately decided to scrap the unannounced game. NetEase supposedly had over 100 developers attached to the project. The two were rumored to have previously canceled another Warcraft mobile release, a Pokémon Go-style augmented reality game, after four years of effort.

Spokespeople from both companies declined to comment. If the rumor is accurate, it suggests Blizzard is struggling to adapt to the rise of mobile gaming. While Diablo Immortal appears to be a success and is joining the well-established Hearthstone, the developers will still have sunk massive resources into other games that never reached players.

There are strong incentives to take these risks, however. Mobile games can be highly lucrative, particularly in countries like China — Genshin Impact has pulled in $3 billion since release, according to Sensor Tower estimates. A hit could easily boost Blizzard’s bottom line, not to mention spur demand for its existing computer- and console-bound games.

Canon EOS R7 review: A strong start for RF-mount crop sensor cameras

Canon launched the EOS R7 and R10 APS-C RF-S mount cameras earlier this year, finally introducing lens compatibility between crop-sensor and full-frame mirrorless cameras. That puts the future of its current APS-C EOS-M line in doubt, however.Today’s r…

Crab-inspired artificial vision system works on land and underwater

There had been many previous attempts to develop cameras that mimic the eyes of insects, fish and other living creatures. However, development of artificial vision systems that can see both underwater and on land has apparently been pretty limited. Further, biomimetic cameras are usually restricted by their 180-degree field-of-view. Now, a team of scientists from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), the Gwangju Institute of Science and Technology (GIST) and Seoul National University in Korea have developed a new artificial vision system with a 360-degree field-of-view that can work on amphibious machines.

The team was inspired by the semi-terrestrial fiddler crab, which has a 3D omnidirectional field-of-view. They evolved to be able to look at almost everything at once on land and underwater to avoid attacks and to see communicate with fellow fiddler crabs. Scientists have apparently been having issues finding a way to sustain a camera’s focusing capability when the environment changes, which is why this team has decided to take a closer look at the fiddler crab. 

The resulting artificial eye is a nondescript black ball that combines various materials and lenses. Its configuration allows light rays from multiple sources to converge at the same spot regardless of the refractive index of its surrounding — in other words, whether the device is underwater or not. The team tested the technology by conducting in-air and in-water experiments: To be specific, they projected “cutesy” objects in the shape of a dolphin, an airplane, a submarine, a fish and a ship at different distances and in various angles onto the artificial vision system. The result? They found that their camera was successfully able to see the objects whether they were or weren’t submerged in water.

Young Min Song, professor of electrical engineering and computer Science at GIST, said:

“Our system could be of use in the development of unconventional applications, like panoramic motion detection and obstacle avoidance in continuously changing environments, as well as augmented and virtual reality.”

Other potential applications Song didn’t mention include population surveillance and environmental monitoring, which could make the technology an invaluable tool for keeping a close eye on endangered, vulnerable and threatened species. You can check out the scientists’ paper with more details about the new vision system in Nature.

Microsoft Teams has finally been optimized for Apple Silicon Macs

Microsoft has finally released a version of Teams optimized to run Apple Silicon Macs, it announced. “For Mac users, this means a significant boost in performance, ensuring efficient use of device resources and an optimized Teams experience even when using multiple high-resolution monitors during calls or meetings,” wrote Microsoft’s Anupam Pattnaik. 

The updated app comes nearly two years after Apple revealed its first Silicon-powered M1 devices. So far, Teams has run using Rosetta 2 translation, resulting in performance issues like slow startup times, lag and more. One workaround has been to run the progressive web app version of Teams, which requires the Microsoft Edge Mac browser. 

Other Microsoft apps including the Office suite were available not long after Silicon-powered Macs debuted. However, the company only first started beta testing a version of Teams optimized for the new chips back in April

The new versions of Team will be released as a universal binary that runs natively on both Intel and Silicon-powered Macs. However, you’ll still have to wait a bit — Microsoft plans to release it “in increments over the coming months.” 

SoundCloud is laying off up to 20 percent of its workforce

SoundCloud is joining the depressingly long list of companies in the tech industry that are letting personnel go due to the economic downturn. According to Billboard and Variety, company CEO Michael Weissman told employees in an email that it’s “making reductions” to its global team that will impact up to 20 percent of SoundCloud. Weissman said the move is necessary “given the challenging economic climate and financial market headwinds.” Further, the layoffs and the prudent financial decisions the company had recently made apparently put it on the path to sustained profitability.

A spokesperson has confirmed the job cuts to Billboard, adding that SoundCloud is providing support to employees who have to exit the company. The online audio distribution platform last laid off a significant chunk of its workforce — 40 percent in all — back in 2017, when it was struggling financially. As Billboard notes, SoundCloud has secured hundreds of millions of investments and has announced its first profitable quarter in 2020 since then. 

In 2021, the company introduced a listener-based royalties model that could lead to better pay for indie artists, since subscribers’ payments go straight to the artists they listen to. Warner Music Group recently adopted the model, becoming the first major label to do so. SoundCloud also purchased an AI music curation company called Musiio in May to help users find hidden gems before they make it big. Musiio’s technology listens to songs, tags them and then inserts them into appropriate playlists. 

SoundCloud’s LinkedIn profile says it has 1,707 employees, but that doesn’t always reflect the real number of workers in a company. Weissman told staff members in his email that the layoffs will affect employees in the US and the UK, who will be notified in the coming days.

Update 08/04/22: Clarified that the layoffs could added “up to” 20 percent of the company’s workforce.