‘God of War: Ragnarok’ reportedly lands this November

God of War: Ragnarok might make its 2022 launch window after all. Bloombergsources say the marquee PS4 and PS5 game will be released in November despite recent claims it might be delayed to 2023. Sony’s Santa Monica Studio is poised to announce the release date later in June, the tipsters said. The debut had supposedly been pushed back from September, but there don’t appear to be further worries.

European sources talking to Gamereactor had maintained the game wouldn’t be ready until next year. The no-shows at both the June 2nd State of Play event and this week’s Summer Games Fest helped fuel speculation about a lengthy delay. The Bloomberg contacts said there had been “several” internal and public delays for Ragnarok since the 2020 announcement, with at least some due to the pandemic and the need for remote work.

Sony hasn’t commented on the rumor, and there’s no guarantee the new God of War will stay on track. A November ship date wouldn’t be surprising, though. Game developers often plan to release their biggest titles during the all-important holiday shopping season, particularly before Black Friday (the day after American Thanksgiving in November). And when Ragnarok could easily be the most important PlayStation game of the near future, a holiday premiere could be crucial for Sony’s bottom line.

UK regulator plans to launch probe into Google’s and Apple’s mobile duopoly

The UK’s Competition and Markets Authority (CMA) has concluded that Google and Apple “hold all the cards” when it comes to mobile phones a year after taking a closer look at their “duopoly.” It’s now consulting on the launch of a market investigation into the tech giants’ market power in mobile browsers, as well as into Apple’s cloud gaming restrictions. In addition, the CMA has launched a separate investigation into Google’s Play Store rules — the one that requires certain app developers to use the tech giant’s payment system for in-app purchases, in particular. 

The CMA has concluded after its year-long study that the tech giants do indeed exhibit an “effective duopoly” on mobile ecosystems. A total of 97 percent of all mobile web browsing in the UK is powered by Apple’s and Google’s browser engines. iPhones and Android devices typically come with Safari and Chrome pre-installed, which means their browsers have the advantage from the start. Further, Apple requires developers to make sure their iOS and iPadOS apps are using its WebKit engine to browse the web. That limits the incentives Apple may have to invest in Safari, the CMA said.

The agency also pointed out that Apple enforces policies that prevent cloud gaming apps from being available to download from its App Store. Under its rules, cloud gaming services would have to individually submit each playable game for review and approval if they want to be listed. The company eventually carved out an exception, but only to make services like Xbox Cloud Gaming available on iOS devices through a browser.

In its announcement, the CMA explained that the lack of intervention would allow the tech giants to maintain and even strengthen their hold not just over mobile browsers, but also over mobile operating systems and app stores. Their duopoly could stifle competition and limit incentives for individuals and other companies to innovate and develop new products and technologies for those markets. 

The Beats Fit Pro are back on sale for $180

If you missed the previous sale in April, you have another chance to pick up the Beats Fit Pro wireless earbuds for less right now. Amazon has them for $180, which is 10 percent off and one of the best prices we’ve seen. We saw the buds drop to around $153 in January of this year, but it was only for a brief period of time and that sale price hasn’t returned since. That makes the current sale even more appealing if you’ve had your eye on Beats’ latest buds.

Buy Beats Fit Pro at Amazon – $180

Being owned by Apple has its perks and it shows in the Beats Fit Pro. These buds have most of the convenient features that AirPods do, but with a more comfortable and secure design. They look similar to the Beats Studio Buds, with the exception of the flexible wingtip that helps them fit better into different ear shapes and stay put during intense workouts. Their design is also IPX4-rated, so sweat won’t bother them either.

These buds also impressed with their sound quality and ANC. They pumped out audio with depth and clarity, plus punchy bass that never overpowered, and the buds support Adaptive EQ and spatial audio. ANC is good as well, and while it’s not as strong as that from Bose or Sony, it gets the job done and will sufficiently block out surrounding noises.

Inside the Beats Fit Pro is Apple’s H1 chip, which powers things like one-touch pairing, Find My support and hands-free Siri access. Aside from Apple’s own AirPods, Beats earbuds like these are solid options for iPhone owners since they’re designed to works seamlessly with all Apple devices. As for battery life, Beats estimates six hours of listening time with ANC turned on, and you’ll get up to 27 hours of total use time when you employ the extra charges provided by the buds’ case.

Our biggest gripes with the Beats Fit Pro are is lack of wireless charging capabilities and the fact that some features are iOS exclusive, however the latter is to be expected. But Android users aren’t totally out of luck: the buds have their own dedicated Android app with supports fast pairing, control customization and a battery status indicator.

Follow @EngadgetDeals on Twitter for the latest tech deals and buying advice.

Engadget Podcast: Apple’s WWDC 2022 and the Surface Laptop Go 2

This week, Cherlynn and guest co-host Sam dive into all the announcements from WWDC 2022, as well as what it was like to cover the event both remotely and in-person. How did we (and our audience) feel about things that we did and didn’t see at the show? Plus, Sam tells us more about Microsoft’s new Surface Laptop Go 2, plus news on regulations around USB-C and our right to repair our devices.

Listen below, or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcasts, the Morning After and Engadget News!

Subscribe!

Topics

  • WWDC 2022 – 1:39

  • The new M2 MacBook Air and 13-inch MacBook Pro – 4:18

  • New features in macOS Ventura – 15:27

  • What’s coming to iOS 16 and iPadOS 16 – 20:13

  • Big changes to the iOS lock screen – 21:04

  • WatchOS 9 – 44:46

  • Surface Laptop Go 2 hands-on – 58:21

  • The EU reaches deal to use USB-C to charge all devices – 1:06:07

  • New York state passed a Right to Repair bill – 1:12:31

  • Working on –1:20:07

  • Pop culture picks – 1:21:12

Video livestream

Credits
Hosts: Cherlynn Low and Sam Rutherford
Producer: Ben Ellman
Livestream producers: Julio Barrientos, Luke Brooks
Graphics artists: Luke Brooks, Brian Oh
Music: Dale North and Terrence O’Brien

Nintendo Switch Online gets three special version Kirby games

Nintendo has been boosting its Switch Online retro library at a fast pace, recently adding Congo’s Caper, Rival Turf and Kirby 64. Now with version 3.3.0, it’s adding three more Kirby titles, all special SP versions with secret modes unlocked: Kirby Super Star, Kirby’s Dream Land 3 and Kirby’s Dream Course.

Kirby Super Star originally launched on Super NES with eight side-scrolling platform games, including two minigames. Secret modes available include Meta Knight, Milky Way Wishes and the Arena. SNES platformer Kirby’s Dream Land 3, meanwhile, includes extra options like Play Extra Course and the Dance Select option. Finally, with the miniature golf game Kirby’s Dream Course (SNES), you automatically get 100 percent completion and access to all stages if you choose.

A Nintendo Switch Online subscription unlocks online play, cloud saves and access to a library of NES and SNES games on the Switch. To gain access to N64 and Sega Genesis titles, you’ll need an additional paid tier called the Expansion Pack. Switch Online costs $20 annually, while the Expansion Pack is $50 per year.

NHTSA deepens its probe into Tesla collisions with stationary emergency vehicles

The National Highway Traffic Safety Administration (NHTSA) has deepened (PDF) its investigation into a series of Tesla crashes involving first responders to an engineering analysis. As The Washington Post explains, that’s the last stage of an investigation, and the agency typically decides within a year if a vehicle should be recalled or if the probe should be closed. In addition to upgrading the probe’s status, the investigation now covers 830,000 units, or almost all the Tesla Model Y, Model X, Model S and Model 3 vehicles the company has sold since 2014.

This development expands upon the investigation the NHTSA initiated back in 2021 following 11 collisions of Tesla vehicles with parked emergency responders and trucks. Since then, the agency has identified and added six more incidents that occurred over the past couple of years. In most of those crashes, Autopilot gave up vehicle control less than one second before impact, though Automatic Emergency Braking intervened in at least half of them. 

The NHTSA also found that the first responders on the road would’ve been visible to the drivers at an average of eight seconds before impact. Plus, forensic data showed no driver took evasive action between 2 to 5 seconds prior to impact even though they all had their hands on the wheel. Apparently, nine of the 11 vehicles originally involved in the investigation exhibited no driver engagement visual or chime alerts until the last minute before the collision. Four of them didn’t exhibit any engagement visual or chime alert at all. 

The NHTSA also looked into 191 crashes not limited to incidents involving first responders. In 53 of those collisions, the agency found that the driver was “insufficiently responsive” as evidenced by them not intervening when needed. All these suggest that while drivers are complying with Tesla’s instructions to make sure they have their hands on the wheel at all times, they’re not necessarily paying attention to their environment. 

That said, the NHTSA noted in its report that “a driver’s use or misuse of vehicle components, or operation of a vehicle in an unintended manner does not necessarily preclude a system defect.” As University of South Carolina law professor Bryant Walker Smith told The Post, monitoring the position of a driver’s hands isn’t effective enough, because it doesn’t ensure a driver’s capability to respond to what they encounter on the road. 

In addition, the NHTSA noted that the ways a driver may interact with the system is an important design consideration for Level 2 autonomous driving technologies. These systems still aren’t full autonomous and still mostly depend on the human driver, after all. “As such, ensuring the system facilitates the driver’s effective performance of this supervisory driving task presents an important safety consideration,” the agency wrote.

HTC teases a potential ‘Viverse’ phone launch for June 28th

Earlier this year HTC outlined its answer to Facebook’s metaverse with Viverse, allowing you socialize, hold meetings and more in VR. Later on at Mobile World Congress, the company said it would launch a high-end smartphone with some kind of metaverse feature. Now, HTC has teased a launch date for that device on Twitter with an image showing a phone shape and HTC’s Viverse logo. 

It’s likely to offer an AR/VR experience via HTC’s open-source Viverse. That metaverse platform lets you chat with others via VRChat, hold business meetings in Engage, collaborate in Vive Sync, watch “holographic” VR concerts and more. It’s also expected to offer integration with the Vive Flow VR headset.

It may also have some blockchain features like HTC’s Exodus phone from several years back, though it’s not clear if there’s much overlap with crypto and VR fans. It’ll reportedly partner in Taiwan with Chunghwa Telecom, Taiwan Mobile and FarEasTone, according an earlier report from Focus Taiwan. HTC will reveal more details about the device on June 28th. 

Meta is reportedly discontinuing Portal devices for consumers

Meta will no longer release any more Portal devices for consumers, according to The Information and Variety. The company is reportedly repositioning the smart display and home video line as a business product and discontinuing current consumer versions. Variety says Meta will sell all the remaining inventory of previously released models and will continue providing support for existing customers, but it will focus on business applications for future releases. Portal never quite sold as well as Amazon’s and Google smart display devices, but it enjoyed an uptick in sales after pandemic lockdowns forced companies to let their employees work from home. 

According to the IDC research firm, Meta sold 600,000 Portal devices in 2020 and 800,000 in 2021, as businesses looked for solutions to make communicating with remote workers easier. Perhaps it was the knowledge that it was business customers that gave the devices’ sales a boost these past two years that compelled Meta to change the product line’s focus. We’ll just have to wait and see how Portals for businesses differ from their consumer counterparts. Meta released several versions of Portal in the past, including the Portal TV, which turns televisions into big smart displays, and the Portal Go that can be taken out of its charging dock and moved around. 

In addition to killing off consumer Portals, Meta has also reportedly shelved plans for its long-rumored dual-camera smartwatch. Previous reports suggested that it was going to be an Apple competitor, but Meta has apparently decided to focus on developing other wearables for now.