‘Among Us VR’ beta signups are now open

Among Us is about to enter the realm of virtual reality. If you’re lucky, you might even be able to try Among Us VR before it’s officially released later this year. Signups are now open for the spin-off’s beta.

As you might expect, Among Us VR shifts the action from a top-down perspective to a first-person view. That ups the ante a bit, since you may not be able to tell if a potential impostor is just behind you. There’s also proximity voice chat and the option to accuse other players of being an imposter with literal finger pointing.

Schell Games, which is behind puzzle game series I Expect You To Die, worked with original Among Us developer Innersloth on the virtual reality version. Among Us VR will be available on Meta Quest 2, Steam VR, PlayStation VR and, when it’s available, PSVR 2.

Instagram is expanding NFT features to more than 100 countries

The non-fungible token (NFT) market has fallen off a cliff, but that’s not stopping Instagram from doubling down on digital collectibles. After a test launch in May, the app is expanding its NFT features to more than 100 countries across Africa, Asia-Pacific, the Middle East and the Americas.

Instagram users can include NFTs in their feed and messages, as well as in augmented reality stickers in Stories. NFT creators and collectors are automatically tagged for attribution. You can’t buy or sell NFTs on Instagram just yet, but Meta has strongly hinted it’s working on a marketplace.

As of today, Instagram now supports third-party wallets from Coinbase and Dapper, in addition to Rainbow, MetaMask and Trust Wallet. On top of the Ethereum and Polygon blockchains, it will also support Flow.

Meta CEO Mark Zuckerberg announced the expansion in (where else?) an Instagram post. He included photos of a Little League baseball card he had made of himself as a kid. A young Zuckerberg gifted it to his favorite camp counselor, Allie Tarantino, who now plans to sell both the signed card and an associated NFT. “On the back of his card, he put a .920 batting average — which is like impossible in baseball,” Tarantino told the Associated Press. “So even as a little kid, he was aiming big.”

Paramount+ hits 43 million subscribers as streaming rivals struggle

You might think a network-specific streaming services like Paramount+ doesn’t stand a chance in a grim market when even Netflix is floundering, but it’s apparently thriving. The company has revealed that Paramount+ added 3.7 million subscribers in the second quarter, with more than 43 million total users. And that’s after withdrawing from Russia — if it weren’t for that, the service would have added 4.9 million viewers.

ViacomCBS partly credited the surge to expansions to more countries, including the UK, Ireland and South Korea. However, it also pointed to success with content that included its Halo series, Star Trek: Strange New Worlds, movies like Sonic the Hedgehog 2 and live Champions League matches. Paramount+ is still leaning on its sci-fi audience, then, but not as much as it has in the past.

The overall Paramount+ subscriber count is still tiny compared to Netflix (220.7 million) and Amazon Prime Video (over 200 million). Its growth is a sharp contrast to Netflix’s nearly 1 million lost subscribers, though. The firm is also keen to note that it had the most sign-ups and net additions of any US-based premium subscription streaming service in the quarter, according to Antenna data. In other words, Paramount+ was outperforming all its main rivals, including Apple TV+, Hulu and Peacock.

Whether or not that trend continues is uncertain. Paramount+ is still expanding to more countries, and should be available in 60 markets by the end of the year. It can count on those newcomers to boost its numbers for a while. Eventually, though, the streamer will be more reliant on the quality of its catalog to grow its audience. And while there have clearly been some hits, heavyweights like Amazon and Netflix still have plenty of money and momentum in their favor.

UK trials roadside van that detects if drivers are holding their phone

UK police are testing a roadside van that can detect whether a driver is holding a phone while they’re at the wheel. The three-month trial is being conducted in Warwickshire with the help of government-owned National Highways, which oversees motorways and major A roads in England. The test will help determine how the tech may be used in the future, according to The Guardian.

The van, which can also check whether drivers or passengers are wearing seatbelts, is kitted out with several cameras that capture footage of passing vehicles. An AI system analyzes the images for possible phone and seatbelt violations. Police say the “most serious breaches” spotted during the trial may be prosecuted, while other drivers will receive warning letters.

Distracted driving is a serious issue. In Britain in 2019, there were 420 collisions in which it was determined that a driver was using a phone. Meanwhile, data shows that 23 percent of car occupants who died in crashes in the country in 2020 were not wearing their seatbelt.

The trial is part of National Highways’ plan to prevent any deaths or serious injuries on its network by 2040. Future tests may see the van being equipped with tech that can detect vehicles driving too close to each other.

What to expect from Samsung’s August 10th Unpacked event

Samsung is holding its next Unpacked livestream on August 10th, and expectations are running high. The company has used previous summer events to introduce new foldable phones, smartwatches and earbuds, and the company has effectively confirmed a repea…

Blizzard may have canceled a ‘World of Warcraft’ mobile spinoff

Arclight Rumble wasn’t going to be the only upcoming Warcraft mobile game, according to a report. Bloombergsources claim Blizzard and NetEase have canceled a World of Warcraft spinoff mobile title that had been in development for three years. Nicknamed Neptune, it would have been a massively multiplayer game set in a different era of the fantasy universe. It wouldn’t simply have been a WoW phone port, to put it another way.

While the exact reasons for the cancelation weren’t mentioned, one of the insiders said Blizzard and NetEase “disagreed over terms” and ultimately decided to scrap the unannounced game. NetEase supposedly had over 100 developers attached to the project. The two were rumored to have previously canceled another Warcraft mobile release, a Pokémon Go-style augmented reality game, after four years of effort.

Spokespeople from both companies declined to comment. If the rumor is accurate, it suggests Blizzard is struggling to adapt to the rise of mobile gaming. While Diablo Immortal appears to be a success and is joining the well-established Hearthstone, the developers will still have sunk massive resources into other games that never reached players.

There are strong incentives to take these risks, however. Mobile games can be highly lucrative, particularly in countries like China — Genshin Impact has pulled in $3 billion since release, according to Sensor Tower estimates. A hit could easily boost Blizzard’s bottom line, not to mention spur demand for its existing computer- and console-bound games.

Canon EOS R7 review: A strong start for RF-mount crop sensor cameras

Canon launched the EOS R7 and R10 APS-C RF-S mount cameras earlier this year, finally introducing lens compatibility between crop-sensor and full-frame mirrorless cameras. That puts the future of its current APS-C EOS-M line in doubt, however.Today’s r…

Crab-inspired artificial vision system works on land and underwater

There had been many previous attempts to develop cameras that mimic the eyes of insects, fish and other living creatures. However, development of artificial vision systems that can see both underwater and on land has apparently been pretty limited. Further, biomimetic cameras are usually restricted by their 180-degree field-of-view. Now, a team of scientists from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL), the Gwangju Institute of Science and Technology (GIST) and Seoul National University in Korea have developed a new artificial vision system with a 360-degree field-of-view that can work on amphibious machines.

The team was inspired by the semi-terrestrial fiddler crab, which has a 3D omnidirectional field-of-view. They evolved to be able to look at almost everything at once on land and underwater to avoid attacks and to see communicate with fellow fiddler crabs. Scientists have apparently been having issues finding a way to sustain a camera’s focusing capability when the environment changes, which is why this team has decided to take a closer look at the fiddler crab. 

The resulting artificial eye is a nondescript black ball that combines various materials and lenses. Its configuration allows light rays from multiple sources to converge at the same spot regardless of the refractive index of its surrounding — in other words, whether the device is underwater or not. The team tested the technology by conducting in-air and in-water experiments: To be specific, they projected “cutesy” objects in the shape of a dolphin, an airplane, a submarine, a fish and a ship at different distances and in various angles onto the artificial vision system. The result? They found that their camera was successfully able to see the objects whether they were or weren’t submerged in water.

Young Min Song, professor of electrical engineering and computer Science at GIST, said:

“Our system could be of use in the development of unconventional applications, like panoramic motion detection and obstacle avoidance in continuously changing environments, as well as augmented and virtual reality.”

Other potential applications Song didn’t mention include population surveillance and environmental monitoring, which could make the technology an invaluable tool for keeping a close eye on endangered, vulnerable and threatened species. You can check out the scientists’ paper with more details about the new vision system in Nature.