FIFA OKs sensor ball and semi-automatic offside tracking for the 2022 World Cup

FIFA World Cup 2022 will feature an updated VAR (video assistant referee) system known as semi-automated offside technology, the international soccer governing body announced today. SAOT will replace the old (and still controversial) VAR system that FIFA first debuted at the 2018 World Cup in Russia. The new system features 12 stadium cameras that will track the positioning of both the ball and each individual player, including 29 different data points on each player’s limbs and extremities. On top of that, a ball outfitted with a motion sensor will be used in each match, which will deliver live data on a player’s position at the time it’s kicked.

FIFA believes that SOAT will help match officials make faster and more accurate decisions on offside calls. “VAR has already had a very positive impact on football and we can see that the number of major mistakes has already been dramatically reduced. We expect that semi-automated offside technology can take us a step further,” said FIFA Referees Committee Chairman Pierluigi Collina in a statement.

According to ESPN, the new system should cut the average time it takes to make a VAR offside decision from 70 seconds to 25 seconds. The old VAR system required manually drawing offside lines and calculating the kick point. FIFA officials claim that SOAT will automatically select both the offside line and kick point in seconds, using both data from the ball and limb-tracking data from the cameras. Human officials will then manually confirm each decision. After each decision is reached, a 3D animation will be displayed to spectators that visualizes the offside decision.

While it may seem risky to debut a completely new virtual referee system at a global event like the 2022 World Cup in Qatar, a more basic version of SOAT went through trial runs at last year’s Arab Cup in Qatar and this year’s FIFA Club World Cup. You can watch a demonstration of SOAT here

FCC cracks down on robocalls originating from small carriers

Starting today, small phone carriers must implement a special caller ID authentication tool that will help identify robocallers, the Federal Communication Commission announced. Known as STIR/SHAKEN, major carriers such as AT&T and Verizon — due to an FCC rule adopted in 2020 — have had the same tool in place since last year. The agency initially gave small carriers a more generous deadline of June 2023 to adopt STIR/SHAKEN, but opted to fast-track adoption because it discovered “a subset of these small voice service providers were originating an increasing quantity of illegal robocalls.”

But as a new report from the Electronic Privacy Information Center (EPIC) notes, merely flagging suspected robocalls is not enough to tackle the robocall industry. “The problem is that applying the STIR/SHAKEN methodology requires only that originating providers apply a certification indicating how confident they are that the caller ID displayed in the calls is correct,” the report states. Presumably, this means calls can still be routed through gateway carriers from abroad where the FCC’s rules don’t apply. But as EPIC also mentions, implementing STIR/SHAKEN may help identify spam callers, but there aren’t any real metrics in place by which to measure how effective carriers are at stopping the calls. “The FCC’s pending regulatory efforts would continue to require only that providers have procedures in place to mitigate illegal robocalls,” the report points out, “with no meaningful and enforceable requirement that these procedures actually be effective.”

A swarm of Cruise robotaxis blocked San Francisco traffic for hours

A small fleet of Cruise robotaxis in San Francisco suddenly stopped operating on Tuesday night, effectively stopping traffic on a street in the city’s Fillmore district for a couple of hours until employees were able to arrive. TechCrunch first noticed a Reddit post that featured a photo of the stalled driverless cabs at the corner of Gough and Fulton streets. Cruise — which is General Motor’s AV subsidiary — only launched its commercial robotaxi service in the city last week. The rides feature no human safety driver, are geo-restricted to certain streets and can only operate in the late evening hours.

Cruise apologized for the incident in a statement, but gave little explanation for what caused the mishap. “We had an issue earlier this week that caused some of our vehicles to cluster together,” a Cruise spokesperson said in a statement to TechCrunch. “While it was resolved and no passengers were impacted, we apologize to anyone who was inconvenienced.”

The GM-backed AV startup won the first driverless taxi permit in a major US city, and began offering San Francisco residents free rides in February. After launching its paid passenger service on June 24, early reviews from Cruise passengers came pouring in. One passenger noted that his Cruise car took an unusually long route to get to his home. Another passenger seemed to have a more positive experience, even leaving a cash tip for the driverless car.

This week’s traffic jam appears to be Cruise’s first major stumbling block, at least for its commercial service. Back in April, police stopped a Cruise car for not having its headlights on. Officers appeared unsure of how to proceed after discovering there was no human behind the wheel.

The State of California requires AV companies to report any collision that involve property damage, bodily harm or death to the DMV, which publishes the data online. A total of 18 reports involving Cruise vehicles have been filed this year.

Samsung Gaming Hub goes live today with Twitch, Xbox Game Pass and more

The Samsung Gaming Hub is live now on 2022 Samsung smart TVs and smart monitors, and it’s adding two services from Amazon to its game-streaming lineup: Twitch and Luna. Twitch is available today, while Luna is coming soon. Gamers will also be able to access Xbox Game Pass now, as well as apps for NVIDIA GeForce NOW, Google Stadia and Utomik in the same designated area on their TVs. The company plans to release details about the gaming hub’s rollout to earlier Samsung smart TV models at a later date, a Samsung spokesperson confirmed to Engadget. 

For those who are unfamiliar with the Samsung Gaming Hub, it essentially offers players a way to access major cloud gaming services on their smart TV using only their Bluetooth controller, no console needed. Apps for both Spotify and YouTube are also included in the gaming hub.

Samsung says it plans on delivering even more gaming-focused content in the future, including new partnerships. “With expanding partnerships across leading game streaming services and expert curated recommendations, players will be able to easily browse and discover games from the widest selection available, regardless of platform,” said Won-Jin Lee, president of Samsung’s Service Business Team.

Amazon’s Luna cloud gaming service has only been available to the general public since March, and is already available on Fire TVs. Its partnership with Samsung could give the nascent gaming service an easy way to reach people who have never used it in their homes. Twitch (which is owned by Amazon) once had an app for Samsung smart TVs, but it was retired in 2019. The platform’s return to the newest Samsung smart TVs will be happy news for streamers and their fans.

It seems natural for Samsung to further embrace the gaming community, given that smart TVs have become close to a necessity in gaming. Last year Microsoft announced that it would begin working with global TV manufacturers to directly integrate Xbox into smart TVs via an Xbox with Game Pass app. The idea of an “all-in-one” destination for all your cloud-based and console games is certainly convenient to some, and may help gamers avoid the time and hassle of switching between modes.

‘Axie Infinity’ is back open for business following $625 million hack

After a massive $625 million hack, the cryptocurrency pay-to-earn game Axie Infinity is once again open for business. The hack took advantage of flaws in the Ronin network, an Ethereum sidechain the game’s owner, Sky Mavis, propped up to facilitate faster transactions. Surprisingly, the news today is that Axie Infinity will… continue to use Ronin, which has been revived after a few audits. In a blog post, the company described a new “circuit-breaker” system designed to flag “large, suspicious withdrawals,” withdrawal limits and human reviewers. It also promised players that a new land staking feature — which claims to allow the game’s owners of digital land to earn passive income — will be released later this week.

In March, a group of hackers pilfered nearly 173,600 Ethereum and nearly 26 million USDC (worth roughly $26 million) from the game’s network. US officials have since linked the North Korean-backed hacking group Lazarus to the heist. Last week Sky Mavis said it would begin reimbursing the victims of the hack — but didn’t account for Ethereum’s drop in value over the past three months, which means that users would only recover about a third of their losses. In all, Sky Mavis is returning $216.5 million in funds to its users.

Moving forward, Axie Infinity players are warned not to send funds directly to Ronin Bridge’s smart contract address. “The Ronin Bridge should only be accessed and used for deposits/withdrawals through the Ronin Bridge UI. Any funds sent directly to the Ronin Bridge’s contract addresses will be permanently lost,” wrote the company in its post.

Esports.net recently pointed out a flaw in Axie Infinity’s design — a drop in the number of players causes the value of its in-game currency to plummet. Bloomberg noted earlier this month that the game’s user base has declined by 40 percent since the hack. As of this writing, the value of AXS is at $15.30 (a drop from its high of $160.36 in July 2021) and the value of SLP is at 0.0039 (down from an all-time high of 0.364).

Hummer EV’s obstacle-avoiding Extract Mode adds six inches of ride height

GMC Hummer EV owners will soon be able to raise their 9,000-pound vehicle nearly six additional inches in the air, all due to a simple software update. Over the new few weeks, GMC will be adding a new “Extract Mode” — which lets drivers elevate their v…

Court OKs lawsuit by woman who says she helped create Pinterest

Pinterest must now face a lawsuit from a former friend of one of its founders who claims she helped create the platform. Bloombergreported that Alameda County Superior Court Judge Richard Seabolt on Thursday denied the company’s motion to dismiss the lawsuit. Christine Martinez, the plaintiff, claims she was asked by co-founder Ben Silbermann to help revive the app. The digital market strategist claims to have developed features tied to Pinterest’s Boards and created a marketing plan to enlist bloggers to promote the platform, among other contributions. 

Martinez filed a lawsuit against the company in September, and Pinterest filed the motion to dismiss in December. The company argued that Martinez’s claims are too old to fall within the statute of limitations. Seabolt disagreed with this and said Martinez “sufficiently alleges” that she and the Pinterest founders agreed to deferred compensation. Pinterest went public in 2019, an event that Seabolt deemed “transformative” and in his view sealed the company’s obligation to pay Martinez.

In a statement to Engadget, Pinterest’s chief communications officer LeMia Jenkins Thompson noted that the court dismissed several of Martinez’s claims. Thompson also stated that, “as the facts come out, we are confident the evidence will confirm that Plaintiff’s claims are meritless and that the rest of this baseless lawsuit should be dismissed.” 

According to the New York Times, Martinez was never formally employed at nor did she ever sign a written contract with the San Francisco-based company. Instead, Martinez argues that the agreement was implied, based on her discussions with Sciarra and Silbermann.

Martinez, who is a former lifestyle blogger and founder of an eccomerce startup, told the Times she was eager to help friends. “[…The Pinterest co-founders] had no marketing background or expertise in creating a product for women.”