Spotify’s online music studio now offers live collaboration

Spotify’s Soundtrap is now more useful for artists who want to make music with distant friends. The online digital audio workstation (DAW) now has an opt-in beta for a live collaboration feature that lets multiple people make and see changes to a tune in real time. If you want to add a sick beat, you don’t have to tap a sync button to ensure everyone hears it.

Another opt-in beta adds an (arguably overdue) auto-save feature to preserve your work. If you’d rather not participate in any tests, you can now leave Google Docs-style comments on tracks to guide your fellow composers.

Soundtrap starts at $10 per month, or $8 per month if you pay yearly. That’s not as affordable as a collab-friendly alternative like Soundation ($5 per month when paid yearly), but it could make the DAW more compelling if you crave unlimited projects (Soundation’s entry paid tier is limited to 10) or simply want Spotify’s resources at your disposal.

Beats and Kim Kardashian made a line of skin-colored Fit Pro earbuds

You probably weren’t waiting for earbuds designed by a reality-TV-star-slash-entrepreneur, but here they are. Kim Kardashian has teamed up with Apple on a custom version of the Beats Fit Pro. The new Beats x Kim collab is available in a trio of skin colors (Moon, Dune and Earth) that are meant to either “blend in or stand out,” as Kardashian puts it. In other words, they look less like electronics and more like cosmetics.

They’re functionally identical to the regular Beats Fit Pro, although that’s not a bad thing. We found the normal ones more comfortable than AirPods, with strong bass (this is Beats, after all) and solid active noise cancelation. You’ll also get the usual tight integration with Apple’s other devices, although the earbuds will still work properly with Android. You’re mainly missing out on wireless charging and that signature AirPods look.

The Beats x Kim models will be available through Apple’s online store on August 16th at 10AM Eastern, and they’ll sell at the Fit Pro’s standard $200 price in the US, UK, Canada, France, Germany and Japan. Don’t expect to find them at all the usual locations when they hit retail on August 17th, however. In-person sales are limited to 10 Apple stores (including 5th Avenue, Regent Street and Champs-Élysées) as well as fashion chains and department stores like Selfridges (in the UK) and SSENSE (in Canada). You can also buy through Amazon in North America, or WeChat in China.

These aren’t the first flesh-colored earbuds in recent memory, and they certainly aren’t the most affordable. JLab partnered with the nail care brand ORLY to unveil the $20 Go Air Tones in December. The Beats Fit Pro might be the best-sounding, though, and Kim Kardashian’s name recognition is bound to give Apple a gigantic marketing advantage.

South Korea to investigate Apple, Google over possible in-app payment violations

Apple and Google are already facing scrutiny in the wake of a South Korean law requiring that they allow third-party payments. Reutersreports the Korea Communications Commission (KCC) will investigate Apple, Google and SK Group’s One Store over potential violations of the in-app payment law. Regulators said they started inspecting the digital shops on May 17th, and found enough to be concerned all three might have broken the rules.

It’s not certain just how the firms might have violated the law. MacRumorsnoted that a delay in communicating changes might have played a role in Apple’s case. While the law (a revision of the Telecommunications Business Act) took effect in March, Apple didn’t notify developers until late June. Google alerted Android developers in November of last year.

Both companies still take cuts from purchases made using alternative billing systems — they just take smaller portions. When Google announced its policy change, it maintained that it needed fees to “continue to invest” in Android and the Play Store. It’s not clear if these policies play any role in the investigation, however.

We’ve asked Apple and Google for comment. In a statement to Reuters, Google said it would continue cooperating with the KCC and that it had “worked closely” with both the government and developers to comply with the law.

The law allows for fines as high as two percent of the average yearly revenue for related business. Officials didn’t set expectations for possible fines, but the stores are major money generators. Apple, for example, paid developers $60 billion worldwide in 2021 and made a tidy profit for itself through fees on those sales. Even if South Korea only considered revenue earned within its borders to be actionable for fines, this could still lead to steep penalties if the KCC finds any violations.

HBO Max finishes rolling out its much-needed app redesign

It took the better part of a year, but HBO Max’s app should (hopefully) be more pleasant to use. Warner Bros. Discovery has finished rolling out its redesigned app on desktop, Android and iOS, delivering a more intuitive interface, a performance boost and some arguably overdue features. It finally supports tablets in both portrait and vertical modes, for instance. You’ll also find a dedicated video download page, split-screen support, SharePlay (on Apple devices in the US) and a shuffle button on mobile.

The move ends a long and painful saga. In its haste to launch HBO Max, WarnerMedia based the original app on the same foundations as its aging Go and Now apps. The result was, frankly, a mess — it was buggy, sluggish and otherwise less polished than software from competing services. While the new app won’t persuade you to subscribe on its own, it could reduce any skittishness.

The timing is less than ideal. Warner Bros. just recently confirmed that it’s merging HBO Max and Discovery+ into one service next summer. The app you see today won’t last long. With that said, the redesign promises a better starting point for the new platform.

US imposes sanctions on cryptocurrency mixer that allegedly laundered over $7 billion

The US is ramping up its efforts to crack down on shady cryptocurrency mixers. The Treasury Department has imposed sanctions on Tornado Cash, a mixer that allegedly helped launder more than $7 billion in stolen crypto funds since its inception in 2019. Like a previous sanctions target, Blender, Tornado Cash is accused of “indiscriminately” helping thieves by hiding transaction details while failing to institute meaningful anti-laundering safeguards. North Korea’s state-sponsored Lazarus Group hackers are believed to have funneled $455 million through the mixer.

The sanctions block transactions with or for the benefit of Tornado Cash-related individuals and entities, whether they’re located in the US or controlled by Americans. Anyone who detects banned activity is required to inform the Treasury’s Offices of Foreign Assets Control.

Tornado Cash runs on the Ethereum blockchain. Officials said the mixer played a role in other large-scale thefts, including the Harmony Bridge heist (where it laundered $96 million) from June and this month’s Nomad attack (involving “at least” $7.8 million).

The government has taken legal action against crypto mixers for years. Federal law enforcement charged an Ohio man in 2020 for running a darknet mixer that helped criminals launder $300 million. The Treasury only started sanctioning mixers when it blocked Blender this May, however. The US now believes criminal-friendly mixers are a national security threat, and hopes efforts like these will curb both terrorism as well as attempts to dodge conventional sanctions.

SNK is making its first new Fatal Fury game in 23 years

Many classic fighting game series have a reasonably consistent stream of sequels, but not Fatal Fury — the last title (Garou: Mark of the Wolves) made its appearance on the Neo Geo in 1999. SNK is ready to make amends after 23 years, however. The developer has confirmed work on a new Fatal Fury game. The teaser trailer below reveals nothing about the gameplay, plot, platform support or release date, but the company claimed the sequel would represent a “new turning point” in fighters — don’t expect much humility, then. 

The franchise played an important role in SNK’s history, and by extension fighting games as a whole. The first game, 1991’s Fatal Fury: King of Fighters, made a splash at a time when Street Fighter II dominated the genre. It was designed by the original Street Fighter‘s Takashi Nishiyama, and focused more on story and special moves than SF2‘s combos. It showed that there was room for multiple games in the upper pantheon of fighting games, and ultimately spawned the still-active King of Fighters series.

The challenge, of course, is persuading gamers to revisit Fatal Fury. The fighting game world has evolved considerably in the past two decades, ranging from 3D series like Tekken through to many-character extravaganzas like Super Smash Bros. Ultimate. It’s a crowded arena, and there’s no certainty that nostalgia will give SNK an edge.

Toyota will buy back your recalled bZ4X EV

Toyota recalled the bZ4X in June over concerns the electric crossover’s wheels could fall off at speed, and now it’s taking extra steps to satisfy upset customers and keep vehicles off the road. Electrek has learned (and Engadget has confirmed) that Toyota’s US branch is offering to buy back the bZ4X. The terms will vary based on your state and “particular circumstances,” according to a letter to customers.

The automaker outlined compensation for those who still want the EV. You can continue to drive a loaner at no cost, complete with free fuel for the temporary car and storage for the bZ4X. You’ll also get $5,000 credit towards your loan, lease or full purchase price. There will also be extensions to your warranty and free EVgo charging time.

Toyota is offering the buybacks and other perks “until a remedy is available.” The recall also covers pre-orders for Subaru’s sibling model, the Solterra, although that SUV hasn’t yet reached American buyers.

There’s no mention of just when or how Toyota will fix the bZ4X wheel fault. That makes the situation difficult for owners. The buyback gives them a chance to purchase another vehicle rather than wait indefinitely for a fix, but auto industry supply shortages could leave them either waiting months for a replacement or settling for a less-than-ideal alternative.

Microsoft helps game devs pull more performance from the Xbox Series S

Frustrated that games don’t run as well on the Xbox Series S as you’d expect given the 1440p-capable hardware? Microsoft might have a fix. The Verge has learned the company’s recently highlighted June Game Development Kit gives programmers more access to memory, freeing up “hundreds of additional megabytes” of RAM for their games. That can improve graphics performance in titles where limited memory is a problem, Microsoft said.

This move won’t put the entry-level console on par with the Xbox Series X, which uses the same CPU but packs a more powerful graphics processor. However, it might reduce bottlenecks that sometimes force developers to run games on Series S at lower resolutions and frame rates. While the Series X has 16GB of RAM (about 13.5GB of it usable), its lower-end counterpart has just 10GB — in practice, devs have just 8GB to themselves. Creators talking to Digital Foundry have complained about the limitations.

If this sounds like a familiar strategy, it should. Microsoft gave more power to Xbox One coders in 2014 when it let them disable Kinect features in games that didn’t need the motion controller. In both cases, Microsoft is tweaking available system resources in response to gripes.

It will take time for developers to optimize games, and there’s no guarantee this will affect many titles. Don’t expect patches that improve the graphics on all your favorite releases. Still, this is a welcome move that could make the Xbox Series S a more viable option if you’d rather not splurge on its pricier counterpart.

Netflix to pay $42 million in dispute over screenwriter compensation

Netflix will have to shell out a hefty sum in a fight over screenwriter pay. As Deadlinereports, the Writers Guild of America has won an arbitration ruling that will have Netflix pay 216 theatrical movie writers an extra $42 million in unpaid residuals. The WGA is also seeking another $13.5 million in interest for late payment.

The WGA accused Netflix of “self-dealing” that helped it skimp on writer pay. Residuals for theatrical releases are supposed to be paid on revenues earned in a given market, according to the guild, and licenses like Netflix’s (where it’s both the producer and distributor) demand fees based on more conventional relationships — a Sony movie licensed to Netflix, for example. Netflix, however, reportedly negotiated deals with the Directors Guild of America and Screen Actors Guild (SAG-AFTRA) that let it pay residuals on its own movies for “significantly less” than the cost of the film.

The win was helped by an earlier victory over the Sandra Bullock movie Bird Box, the WGA claimed. An arbitrator found that Netflix significantly underpaid a screenwriter using a formula like that from the most recent dispute. The officiator told Netflix to pay the writer $1.2 million in residuals and interest.

We’ve asked Netflix for comment. The WGA wasn’t shy about its criticism, however. It characterized Netflix as one of the “worst violators” of the guild’s basic agreements for residuals, and saw the arbitration as a pushback against media companies trying to “depress” pay through streaming services. Don’t be surprised if there are more battles like this across the industry.

FCC votes to boost manufacturing in space

The FCC may have just advanced the industrialization of space. Commissioners have voted in favor of an inquiry that will explore in-space servicing, assembly and manufacturing (ISAM). The move would both help officials understand the demands and risks of current in-space production technology while facilitating new projects. This could help companies build satellites and stations in orbit, for instance, while finding new ways to deal with growing volumes of space debris.

The vote helps open a new “Space Innovation” docket at the FCC. It also comes two days after the regulator updated its rules to create more breathing room for satellite broadband frequencies. Expect considerably more space-related developments going forward, then. 

Chairwoman Jessica Rosenworcel saw the inquiry as vital. Existing rules were made for “another era” where space programs were exclusively government-run, she said. The support ISAM will ideally help the FCC adapt to space tourism, huge private satellite constellations and a larger general shift toward commercial spaceflight.

There’s plenty of pressure to act. Blue Origin, Axiom and other companies are building commercial space stations, and even NASA is preparing for a time when it might lease space aboard corporate facilities. In-orbit satellite repairs might also prove crucial in minimizing space junk from a wave of privately-operated satellites. While the FCC is only just starting its efforts, the benefits might last for decades.