Google Calendar has released a new update for an issue that it promised to fix three years ago. The “known senders” feature will finally let you block invitations from people you don’t know that can effectively spam up your calendar. With the “Only if…
The Morning After: President Biden’s plan to expand offshore wind farms
President Biden is unveiling further measures to combat climate change, and his latest efforts are aimed at addressing incoming environmental crises. The President has outlined a string of executive actions that include the first wind energy areas in t…
Lyft is shutting down its in-house car rental program
Lyft will stop renting out cars from its own fleet and has laid off around 60 employees, according to The Wall Street Journal. As TechCrunch notes, the layoffs have also been confirmed by the LinkedIn posts of affected workers. The people who lost their jobs, The Journal said, worked in operations and covered 2 percent of the company’s workforce. Back in May, the company reportedly wrote in a staff memo that it’s slowing down hiring due to the economic downturn, but that it didn’t have any layoffs planned. Things have clearly changed since then.
In an internal memo from Lyft VP Cal Lankton seen by The Journal, the executive said that the company’s road to in-house rentals is “long and challenging with significant uncertainty.” Lankton also explained that Lyft started discussing the possibility of exiting the business last fall and that talks ramped up as the “economy made the business case unworkable.”
The ride-hailing service debuted its car rental business in Los Angeles and the San Francisco Bay Area back in 2019 after a few months of testing, eventually expanding its first-party car rental offering to five locations. While it’s sunsetting the option to rent vehicles from its fleet, the company isn’t leaving the space completely. Lyft already runs more than 30 rental locations with Sixt SE and Hertz Global Holdings Inc., and it said it will continue working with big car-rental companies. “This decision,” a spokesperson told the publication, “will ensure we continue to have national coverage and offer riders a more seamless booking experience.”
Lyft is also in the midst of reorganizing its global operations and consolidating its offers from 13 to nine regions. That will lead to the closure of a location in Northern California and of its Detroit Hub, but it’s unclear if the move will cause more layoffs. Either way, Lyft is merely the latest company in the tech industry to cut jobs due to the economy. Tesla reportedly laid off 500 employees from its Nevada Gigafactory without 60 days of advanced notice. Netflix cut 300 jobs in June after cutting 150 jobs in May. And more recently, TikTok started laying people off around the world. Even the biggest companies in the industry aren’t immune: Meta reportedly told managers to keep an eye out for low-performing workers and to “move to exit” them if they’re unable to get back on track.
Ford is reportedly planning to cut 8,000 jobs to help fund its EV plans
Ford is reportedly planning to cut up to 8,000 jobs over the coming weeks in an effort to fund its plans to build EVs, according to Bloomberg. The layoffs would occur at its Ford Blue unit, recently created to develop vehicles with internal combustion engines (ICE), and would affect other salaried positions in the company. The bulk of cuts are expected to occur in the US.
In March, Ford CEO Jim Farley restructured the company, dividing it into the Ford Blue and Model E divisions, with the latter dedicated to electric cars and pickups like the Mach E and F150 Lightning. As part of that, he announced plans to cut $3 billion in costs by 2026, with the aim of transforming Ford Blue into “the profit and cash engine” for the entire company.
“As part of this, we have laid out clear targets to lower our cost structure to ensure we are lean and fully competitive with the best in the industry,” Ford’s CCO Mark Truby told Bloomberg in a statement, without revealing more details about the cuts. Ford currently employees around 31,000 salaried US workers.
In March, the automaker announced plans to boost electric vehicle spending to $50 billion and plan to build two million EVs by 2026. The company sold just 27,140 EVs stateside last year, but got a significant 76.6 percent boost last month as shipping commenced for the F-150 Lightning.
Dell’s XPS 13 Plus Developer Edition is the first laptop certified for Ubuntu 22.04 LTS
Dell’s XPS 13 Plus Developer Edition is the first laptop to be certified for the Ubuntu 22.04 LTS version of Linux, Canonical announced. That means you can buy one starting in August with Ubuntu pre-installed, while current owners of the XPS 13 Plus model sold with Windows 11 can download and install Ubuntu 22.04 LTS “and receive the same hardware-optimized experience.”
The Ubuntu certification means all components will “work as expected” and the LTS (long-term support) designation means it will be supported for at least 10 years with “Base Package” maintenance and security updates. It also includes specific software or drivers different from the default distribution where required, installed automatically in the optimal configuration, according to Canonical.
Ubuntu 22.04 brings a new version of the Gnome 42 Linux desktop environment offering boosted desktop performance with triple-buffering and enhanced power management settings. It also includes new workspace layouts, touchpad gestures and customization options, including a cross-desktop dark style.
Dell has been offering XPS 13 laptops with Linux for years now, starting with its Ubuntu-based “Project Sputnik” laptop also aimed at developers, with the latest model being the 10th generation. As we noted in our hands-on review (above), the XPS 13 Plus itself is a sharp-looking minimalist ultra-portable laptop with capacitive touch keys replacing the function row, up to a Intel Core i7-1280P CPU (six performance and eight efficient cores), and more. It’s launching in August starting at $1,289.
EA’s last FIFA game is finally making women’s soccer a priority
After revealing Chelsea star Sam Kerr on its cover earlier this week, EA has unveiled the first trailer for FIFA 23 showing that women’s soccer will finally be a key part of the game. It will include women’s club teams from the top leagues in England and France, along with both the women’s and men’s competitions in both the 2022 Qatar World Cup and 2023 Australia/New Zealand World Cup.
International women’s teams have been available in EA FIFA games since 2016, but this will be the first edition with club teams. The women’s game has climbed in popularity thanks in part to the Olympics and other international competitions, and the 2022 World Cup will provide another huge boost. Two leagues is far short from the dozens available for men’s soccer, but it looks like EA plans to add more via future updates. “We’re committed to building an equitable experience and aspire to help grow women’s football,” said FIFA 23‘s Matt Lafreniere.
FIFA 23 also introduces cross-play functionality and more “realistic” gameplay via its latest evolution of HyperMotion2 technology, EA said. That feature applies machine learning to motion capture data to create smoother player movements during gameplay.
FIFA 23 will be EA’s last version of the game with the FIFA name, as it failed to come to terms with FIFA over financial and exclusivity issues. However, EA still holds licenses for more than 300 soccer partners and has exclusive agreements with the likes of the Premier League, MLS, La Liga, Bundesliga and Serie A. The series will be rebranded as EA Sports FC in its future versions.
Samsung says it shipped almost 10 million foldable phones in 2021
Just a couple of short weeks before its next Unpacked event, Samsung has revealed that it shipped “almost 10 million foldable smartphones” worldwide. In a post on the Samsung Newsroom, the company’s chief of Mobile Experience (MX) Business, Dr. TM Roh, said that’s a 300 percent increase from 2020 and that he expects what he calls “fast-paced growth” to continue. Most of its foldable customers, 70 percent of them apparently, went for the clamshell-like Flip. That’s not surprising in the least: Samsung previously admitted that the Flip 3motivated more people to switch brands than its flagships did.
The 10 million units Roh claims Samsung shipped last year is considerably larger than the shipment numbers IDC previously published, though. In a report by the International Data Corporation in February, it said it “witnessed worldwide shipments of foldable phones, inclusive of both flip and fold form factors, reach a total of 7.1 million units in 2021.” Whichever figure is true, Samsung’s MX division posted an increase in revenue last year, mostly due to the strong sales of its foldables and its latest Galaxy S devices.
In addition to giving an update on how Samsung’s devices are doing, Roh has also confirmed that the company is introducing its next Flip and Fold models at its next Unpacked event. He also said Samsung made advancements to enhance users’ experiences with the upcoming devices:
“I am excited to see people to discover new ways to do more of the things they love with the new foldable…. At our upcoming Unpacked on August 10th, you’ll see that the impact of our innovation is not only about what technology can do. It’s about what you can do. We’ve once again taken our inspiration from the most important source — Galaxy users — to push the limits of what’s possible. I can’t wait to show you the potential of our new Samsung Galaxy foldables as the ultimate tool for both productivity and self-expression.”
Samsung’s upcoming Unpacked event will take place on August 10th at 9AM ET. Join us at our YouTube channel to tune into our coverage, which begins at around 8:40AM.
250,000 car deliveries in one quarter can’t save Tesla from dwindling revenue
The supply chain issues that have wracked the rest of the automotive industry for more than a year appear to have finally caught up with Tesla. The EV automaker announced on Wednesday’s Q2 investors report that its automotive revenue has declined by more than 13 percent following last quarter’s record-breaking mark despite ending the quarter with “the highest vehicle production month” in company history.
Per the company, Tesla produced 258,580 vehicles last quarter and delivered 201,304 of them. During last quarter’s investor call, CEO Elon Musk estimated that the company could increase its annual deliveries by 60 percent in 2022. To date, the company has delivered 564,743 vehicles and would need to sell another 935,257 of them by year’s end to meet that goal.
This could prove challenging given that the company produced nearly 18 percent fewer vehicles this quarter than last (though still up 27 percent year over year). COVID-related lockdowns shuttered the Shanghai Gigafactory for most of Q2, though ramping production at the newer Austin and Berlin-Brandenburg plants have helped offset the closure. Austin has begun producing vehicles with the company’s new 4680 battery cells and the Berlin Gigafactory notched a production rate of more than a thousand vehicles in a single week during the last three months.
“It is worth emphasizing that we have enough 2170 cells to satisfy all vehicle production or the remainder of the year,” Musk said. Tesla had generally managed to avoid the supply chain woes that have hamstrung the automotive industry since the start of the pandemic — until now. The MSRP of a Model Y long-range currently sits just under $66,000, that’s 30 percent higher than it cost in 2021. Tesla is continuing to focus on “production readiness” for its long delayed Cybertruck, Musk noted during the call, with production starting by “middle of next year.”
The company was sure to point out that its total revenue grew 42 percent year over year to $16.9 billion, operating income had improved year over year to $2.5 billion (with an impressive 14.6 percent operating margin) and is currently sitting atop a $18.9 billion pile of cash.
This is thanks in large part to Tesla’s liquidating 75 percent of its Bitcoin holdings (worth $936 million) over the past three months. The company invested $1.5 billion in the digital pseudo-currency in February 2021 and sold off a 10 percent stake a couple months later. Tesla’s backing of Bitcoin, much as with Musk’s pet Dogecoin currency, helped to further mainstream the crypto schemes. Musk reportedly had “a super bad feeling about the economy” in June. “We have not sold any of our Dogecoin,” Musk said.
Jury finds Tesla just ‘1%’ responsible for a Florida teen’s crash
Tesla is receiving minimal blame for a fiery 2018 crash in South Florida, which killed two teenagers and injured another. A jury today found Tesla just one percent responsible for the crash, reports the AP, which means it’s only responsible for paying $105,00 of the $10.5 million awarded to the teen’s family. 90 percent of the blame was placed on the teen driver, Barrett Riley, while his father James Riley received nine percent of the blame.
According to an NTSB investigation, Barrett Riley was driving at 116 mph in a 30 mph zone near Fort Lauderdale Beach. The agency concluded he most likely lost control of the vehicle. James Riley initially sued Tesla over the crash, claiming that it would have been survivable if the electric car’s lithium ion batteries hadn’t “burst into an uncontrollable and fatal fire.” He also noted that the company removed a speed limiter that was meant to keep the vehicle under 85 mph. An investigation later found that his son had asked a Tesla dealership to remove that limiter.
Tesla lawyers argued that Riley’s parents were negligent by allowing him to drive the car, despite his record of reckless driving and speeding. They denied negligence on the company’s part. After the crash in 2018, Tesla released an update allowing drivers to set their own speed limits, a feature initially dedicated to Barrett Riley.
‘Minecraft’ studio wants nothing to do with NFTs
Don’t expect to buy a creeper skin as an NFT (non-fungible token) and plug it into your Minecraft server in the near future. Mojang has taken a firm stance against the massively popular game’s involvement with NFTs and blockchain tech. “[To] ensure that Minecraft players have a safe and inclusive experience, blockchain technologies are not permitted to be integrated inside our Minecraft client and server applications, nor may they be utilized to create NFTs associated with any in-game content, including worlds, skins, persona items or other mods,” the developer said in a statement. It will soon update the game’s guidelines accordingly.
Minecraft has a marketplace where people can sell their creations for others to use. Mojang notes that some companies recently started offering NFTs that are connected to the game. There are some NFTs associated with Minecraft skin packs and world files that people can buy. The studio said it might have been possible for players to earn Minecraft NFTs for activities completed inside the game or elsewhere. Mojang is not on board with any of that.
“Each of these uses of NFTs and other blockchain technologies creates digital ownership based on scarcity and exclusion, which does not align with Minecraft values of creative inclusion and playing together,” it said. “NFTs are not inclusive of all our community and create a scenario of the haves and the have-nots.”
While Minecraft server owners are allowed to charge for access, Mojang rules state that everyone should have access to the same functionality and content. “NFTs, however, can create models of scarcity and exclusion that conflict with our guidelines and the spirit of Minecraft,” the studio said.
Mojang also expressed concern about the speculative nature of NFTs and noted that some have been sold at “artificially or fraudulently inflated prices.” Given that Minecraft has millions of young players, it probably wouldn’t be a great look for the game to support NFTs. “The speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players,” Mojang said.
The studio and its parent company Microsoft have good reason to be wary of NFTs and blockchain tech. For one thing, there has been an overwhelming backlash from the broader gaming community against those technologies. For another, cryptocurrency prices have plummeted and the NFT market has dried up. Even the erstwhile leader in the blockchain gaming space, Axie Infinity, was the target of a major hack (with victims losing out as a result) and its daily player numbers have plummeted by over two thirds in the last few months.
Some other major players in the gaming industry have already shied away from NFTs and the blockchain. Last October, Steam banned games that enable cryptocurrency and NFT trading. Sony recently announced a PlayStation rewards program that includes digital collectibles. However, it emphasized that these could not be traded and the program does not involve NFTs or the blockchain.
However, Mojang isn’t completely rejecting the blockchain. The studio said it will monitor the evolution of the technology to “determine whether it will allow for more secure experiences or other practical and inclusive applications in gaming.”