Sure, why not: Wordle is becoming a board game

Wordle players who can’t resist posting their scores on social media to show off their verbal smarts can now subject friends to this behavior in-person. Hasbro and New York Times Games announced a physical adaptation of the online word game phenomenon to be called Wordle: The Party Game, designed to be played with multiple players or teams.

Each round of Wordle: The Party Game begins with one player (the so-called “Wordle Host”) who writes down a secret word. The rest of the players will be given six tries to guess it, much like the online version. Players who take fewer attempts to guess the secret word will earn less points, and the player with the least points at the end of the game wins. The game comes with three Wordle boards, a secret word board for the host and dry-erase markers There’s also a set of physical green and yellow tiles that mimic the ones used in the game.

The board game will cost $19.99, and is available to pre-order today at Amazon, Target and Hasbro’s online store. Wordle: The Party Game is expected to hit stores in October, which will also be the one-year anniversary of the online game’s release to the public. Since its debut, the strangely addictive word game has been purchased by the New York Times and inspired a number of spin-offs, including Tradle, which has players identify countries by their exports and Heardle, a guessing game for popular songs. Earlier this week, Spotify purchased Heardle for an undisclosed sum.

EA’s new ‘Skate’ is a free-to-play live service game

It’s been just over two years since we learned that EA was working on the first entry in the Skate series since 2010’s Skate 3. Although the publisher isn’t quite ready to announce the release window, it revealed some more details, including the fact the game is just called Skate.

It’s a free-to-play live service title with microtransactions, though there will not be any pay-to-win elements or loot boxes. You won’t need to fork over cash to unlock areas of the map (the action is set in a new location called San Vansterdam) and there are no paid gameplay advantages. “We are taking inspiration from games like Apex Legends or other popular titles that are free to play, where spending money is totally optional, and it’s mostly about cosmetics and convenience,” Isabelle Mocquard, head of product management at EA, said in a video update

EA plans to support Skate for years to come with additional gameplay features, balance changes, more content and seasonal events. “We’re in this for the long haul. That means we’re not an iterative title,” creative director Chris “Cuz” Parry said. “There won’t be a Skate 5 through 10. We won’t be pumping them out all the time.”

The publisher invited fans to playtest “pre-, pre-, pre-alpha software” and provide feedback to help make the game as good as it possibly can be. It will soon welcome more players to try early versions of the game through an insider program.

EA opened a new studio in Vancouver called Full Circle to take the reins on Skate, though it’s a mostly remote team with developers based all over North America. Some veterans of the Skate franchise are on board too, including Parry.

Skate will be available on PlayStation and Xbox (including the last-gen consoles), and the series will make its debut on PC. Full Circle is also working on a mobile version, which is in the early stages of development. There will be cross-play and cross-progression across all platforms as well.

Facebook test lets users have up to five profiles for the same account

Facebook is testing giving users the ability to create up to five profiles on the platform, a major change to its longstanding policy that only allows people to have a single account and identity on the service. The upcoming test was reported byBloombe…

GLAAD: Social media platforms don’t do enough to protect LGBTQ users

Social networks still aren’t doing much to safeguard LGBTQ people against abuse, according to GLAAD. Bloombergnotes the media monitoring organization has published its second-ever Social Media Safety Index, and has given failing scores to Facebook, Instagram, TikTok, Twitter and YouTube after examining their LGBTQ-oriented features and policies. While GLAAD found that all the platforms had strong policy commitments and barred hateful ads, their actions generally didn’t live up to those goals.

None of the five platforms did enough to restrict anti-LGBTQ content, the watchdog said. They also fell short on offering gender pronoun options, providing adequate moderator training, minimizing takedowns of legitimate content, banning non-consensual ad targeting and protecting the privacy of gender identity and sexual orientation data. Only TikTok and Twitter adequately barred targeted deadnaming and misgendering (maliciously using a trans or non-binary person’s pre-transition name or gender), while Facebook and Instagram were the only ones making sufficient promises to shield LGBTQ users from harm.

GLAAD made recommendations in the wake of the findings. It called for more policies against practices like deadnaming and unwanted ad targeting. The organization also wanted Facebook to outline how it enforces its LGBTQ policies, and YouTube to disclose how it minimized wrongful demonetization and content bans. There was also pressure on TikTok to publicly promise to diversify its workforce.

All five social networks defended their current approaches in statements to Bloomberg. Facebook and Instagram parent Meta said it barred dehumanizing and violent anti-LGBTQ material, and will pull misgendering content upon request. Twitter said it already worked with GLAAD and was discussing the new recommendations. YouTube parent Google stressed that it made “significant progress” in pulling harmful videos, while TikTok highlighted both its anti-hate policies and recent tools to promote kinder comments.

As Bloomberg pointed out, though, there are still significant gaps in these protections. GLAAD is hoping the Safety Index will pressure companies to act, and that regulators will step in to demand greater accountability.

A docuseries based on Spotify’s RapCaviar playlist is coming to Hulu

Hulu has ordered a docuseries inspired by the influential hip-hop playlist RapCaviar from Spotify and Sony’s IPC studio, reportedThe Hollywood Reporter. RapCaviar Presents will feature the perspectives of artists like Tyler, the Creator, Jack Harlow, Megan Thee Stallion, Doja Cat and Saweetie. The show has no official release date yet, but is expected to debut on Hulu sometime later this year.

For those who are unfamiliar with RapCaviar, both the 14-million follower strong playlist and companion podcast are known for launching the careers of once unknown artists such as Migos, Lil Uzi Vert and Kyle. For emerging hip-hop artists, getting a track featured on RapCaviar can quickly result in millions of streams and draw the attention of record labels. The creator of the playlist is Tuma Basa, Spotify’s global head of hip hop programming, who hand-picks the music himself.

Filmmaker Karam Gill (Supervillain: The Making of Tekashi 6ix9ine) will serve as executive producer and creative director of the docuseries. The co-EPs are Av Accius and Marcus A. Clarke. The showrunner is Steve Rivo, the writer of the Showtime film about the world’s longest-running music video, You’re Watching Video Music Box.

If the appetite for original programming about music is strong enough, we could possibly see even more documentaries and shows in other genres from Spotify in the future. There’s even a fictionalized series about Spotify in the works. The Playlist, a scripted series about the music streaming service’s origin story, will debut on Netflix later this year.

Meta’s first human rights report defends the company’s misinformation strategy

Meta has released its first yearly human rights report, and you might not be shocked by the angle the company is taking. As CNBCnotes, the 83-page document outlines the Facebook parent’s handling of human rights issues during 2020 and 2021, with a strong focus on justifying the company’s strategies for combatting misinformation and harassment. Meta said that its approaches to fighting health misinformation (in light of COVID-19), implicit threats and similar problems reflected a “balance” between freedom of expression and other rights, such as life, security and elections.

The report also outlined Meta’s bid to prevent rights abuses with its Ray-Ban Stories smart glasses. The company said studied both the privacy risks and potential harms to vulnerable groups, such as women, children and minorities. Meta touted its privacy protections elsewhere, including end-to-end WhatsApp message encryption that now includes chat backups.

The text won’t satisfy critics of Meta’s responses to misinformation and violence in India, however. The social media giant only provided a summary of an independent human rights impact assessment for India, noting that law firm Foley Hoag found the “potential” for Facebook, WhatsApp and other platforms to be linked to incendiary speech and safety threats. Meta made changes that included stronger local moderation teams and crackdowns against coordinated harm and hate speech. The company didn’t provide the full report, though, and didn’t commit to implementing Foley Hoag’s recommendations.

There are other holes. The India study didn’t touch on allegations of biased content moderation. You also won’t find any meaningful discussion of the metaverse — Meta didn’t announce its pivot until October 2021, leaving little opportunity for AR and VR to make an impact on the human rights report. Any substantial update will have to wait until 2023. Even so, it’s notable that Meta is acknowledging rights concerns more directly than it has in the past.

Instagram creators can now lock photos and Reels behind a paywall

Instagram has been building out its creator subscription program this year and now it’s slotting a couple of key pieces into place. Creators can now share subscriber-only feed posts. Those Reels and photos will have a purple badge with a crown symbol t…