EU will require all new cars to include anti-speeding tech by 2024

Every new car sold in the European Union will soon include anti-speeding technology known as intelligent speed assistance, or ISA. The EU regulation (part of the broader General Vehicle Safety Regulation) goes into effect today, and states that all new models and types of cars introduced to the European market must include an ISA system. The policy doesn’t apply to any new cars that are in showrooms today — at least, not yet. By July 2024, every new car sold in the EU must have a built-in anti-speeding system.

“The roll out of ISA is a huge step forward for road safety and has the potential to dramatically reduce road traffic injuries and fatalities. Car manufacturers now have the opportunity to maximise the potential ISA presents for creating safer roads for all,” said the European Commission in a press release.

For those unfamiliar with ISA, the term describes a whole raft of systems that can detect road speed limits via front-mounted cameras, GPS data or both. Depending on the specific ISA and how it’s configured by the driver, the technology can provide reminder feedback about the speed limit, automatically adjust cruise control to match the road’s speed or even reduce power to the motor to slow speeding vehicles.

Many drivers in Europe are already using ISA-equipped vehicles, and major automakers such as Honda, Ford, Jeep and Mercedes-Benz sell certain models with these systems in the European market. According to a projection by the EU-funded PROSPER, a scenario such as this one, where ISA becomes mandated, could result in between 26 and 50 percent fewer fatalities.

As Autocar notes, ISA technology still isn’t perfect. During one test, the ISA system was occasionally “slow to respond” and at one point set the speed limit at 60 mph while driving through a quiet English village.

Former Theranos COO Sunny Balwani found guilty of all charges

Ramesh “Sunny” Balwani, Theranos’ former chief operating officer, has been found guilty of all charges in his criminal trial. Balwani, whose trial began in March, was charged with ten counts of wire fraud and two counts of conspiracy to commit wire fra…

‘Skull and Bones’ finally arrives on November 8th, just four years behind schedule

Skull and Bones, Ubisoft’s long-awaited open-world pirate simulator, is coming out on November 8th, 2022. It’s due to hit Xbox Series X and S, PlayStation 5, Steam, the Epic Games Store, Google Stadia and Amazon Luna, as well as Ubisoft Connect. 

This release date has been a long time coming — Skull and Bones was announced at E3 2017 and it was even playable at that show two years in a row, but Ubisoft has kept fairly silent on the pirate sim since 2018. In today’s stream, developers briefly explained what happened: Part-way through development, they rebooted the game as a grittier, more realistic experience than originally planned. Today, Ubisoft showed off the reimagined Skull and Bones with a live stream, cinematic trailer and gameplay video.

At its heart, Skull and Bones is an open-world, online experience with co-op elements, but players will be able to log into PvP servers as well. The core game is all about climbing the ranks to become an infamous pirate on the Indian Ocean, sailing, crafting, managing assets, battling and strategizing on the high seas during the golden age of piracy.

Players start with a small ship and as they progress, they’re able to craft larger and more intricate vessels, customizing along the way. As captain, players have to manage the crew, and ensure they’re well-fed and happy enough to stop any thoughts of mutiny. If the ship sinks, players start over and can recover their cargo, as long as another pirate doesn’t get there first.

Ubisoft is set to host another showcase on September 10th, this one focused on Assassin’s Creed and some of its other, less piratey, properties.

White House confirms Tesla is working on an ‘open’ Supercharger network in North America

When Tesla first launched its network of Supercharger stations, it did so with little thought to interoperability, as the company was virtually the only serious EV automaker around at the time. But as other companies have entered the EV market in recent years, demand for charging station access has steadily risen, prompting Tesla to begin opening its existing charger network to third-party EVs

In 2021, Tesla CEO Elon Musk tweeted that the company’s open-access Supercharger pilot program — already in 13 European countries — would soon be coming to the US. A recent White House fact sheet, spotted by InsideEVs, suggests that it could arrive by the end of the year.

“Later this year, Tesla will begin production of new Supercharger equipment that will enable non-Tesla EV drivers in North America to use Tesla Superchargers,” the fact sheet read. To access it, American EV owners will need to download the latest Tesla app and select the “Charge Your Non-Tesla” option from the menu, per the Verge.

Tesla has spend the better part of a year expanding access to its European charger network. However, despite operating in more than a dozen countries, only select stations within each nation are actually available to non-owners. Only in the Netherlands is every Supercharger open-access. To do the same in North America, Tesla will need to install adapters at its stations to get around the company’s proprietary charging plug shape as well as ensure that the Supercharger’s software can securely handshake with the new myriad non-Tesla EVs.  

Meta Quest headsets will soon no longer need a Facebook login

Meta is changing course on its controversial requirement for users of its virtual reality headsets to log in with a Facebook account. Instead, they’ll need a new Meta account, which won’t need to be linked to Facebook. The company will start rolling out the new account next month for existing and new Meta Quest users. Those with a legacy Oculus account will need to have a Meta account to keep using their headset after January 1st, 2023.

The company stressed that a Meta account is not a social media profile, saying that it “lets you log into your VR devices and view and manage your purchased apps in one place.” It noted that future devices will require Meta accounts too.

There is a social aspect to the new account type though, at least for VR headsets. When you create a Meta account, you’ll need to create a Meta Horizon profile with the username, avatar, profile photo and so on that you’ll use in the company’s vision of the metaverse.

Oculus friends will become your followers and you’ll automatically follow them back. You can, of course, unfollow people and stop others from following you. You’ll still have the option of linking your Meta account to Facebook and Instagram, so you’ll be able to chat with friends in the VR version of Messenger or find some buds to play games with. 

While Facebook has a one-account-per-person rule, the company is fine with you having multiple Meta accounts. Perhaps you’ll have one for virtual meetings and another for hanging out with friends.

The new accounts will offer privacy controls, including the option to make your profile private and manually approve follower requests. Users aged between 13 and 17 will have private profiles by default.

This is an important shift for Meta as it continues to place more focus on its vision of the metaverse. However, Meta is said to have scaled back its metaverse ambitions in the last few months, having reportedly killed off some Reality Labs projects and put a planned dual-camera smartwatch on hold

Still, there are at least some positives of Meta divorcing VR from its social media apps. Folks who are interested in Meta Quest but want nothing to do with Facebook will no longer need an account for the latter.

VW is getting into the EV battery business

With supply chains still in disarray and the war in Ukraine wreaking havoc on EV battery component commodity prices, many forward-thinking automakers are scrambling to secure not only stocks of the valuable metals like cobalt, lithium and nickel that g…

Critically acclaimed card game ‘Inscryption’ is coming to PS4 and PS5

Inscryption, one of the most critically acclaimed games of 2021, is coming to PlayStation 4 and PlayStation 5. So far, it’s only been available on Windows, macOS and Linux but publisher Devolver Digital is bringing it to consoles.

At its core, Inscryption is a card game that’s dripping with horror. You’ll sacrifice certain animal-based cards to play more powerful ones against your opponent. There’s so much more to it than that, though this is definitely one of those games where the less you know about it going in, the better. It’s not too much of a spoiler to say things get pretty strange. Inscryption will absolutely mess with your expectations.

The roguelike deckbuilder scooped up game of the year honors from a few publications and it received some Game Awards nominations. Inscryption has been a hit with players too. It sold more than a million copies in less than three months.

Developer Daniel Mullins is adding some extra features to the PlayStation versions, particularly for the PS5’s DualSense controller. There’ll be haptic feedback and you’ll hear audio from your companion, a talking stoat card, through your controller’s speaker. Mullins also promises to bring atmospheric lighting to the controller through the light bar. There’s no release date for PS4 and PS5 as yet, but here’s hoping it’s not too far away.

Human Horizons’ next China-only EV will come with a robotic arm and ‘light curtains’

Chinese electric vehicle maker Human Horizons unveiled its second EV model on Wednesday, dubbed the GT HiPhi Z. This four-door grand touring sedan comes packed with gadgets and intelligent systems including the world’s only “vehicle-grade” high-speed r…